#include #include "../desktop_i.h" #define DesktopFaultEventExit 0x00FF00FF void desktop_scene_fault_callback(void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopFaultEventExit); } void desktop_scene_fault_on_enter(void* context) { Desktop* desktop = (Desktop*)context; Popup* popup = desktop->popup; popup_set_context(popup, desktop); popup_set_header( popup, "Flipper crashed\n and was rebooted", 64, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter); char* message = (char*)furi_hal_rtc_get_fault_data(); popup_set_text(popup, message, 64, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter); popup_set_callback(popup, desktop_scene_fault_callback); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPopup); } bool desktop_scene_fault_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopFaultEventExit: scene_manager_previous_scene(desktop->scene_manager); consumed = true; break; default: break; } } return consumed; } void desktop_scene_fault_on_exit(void* context) { Desktop* desktop = (Desktop*)context; furi_assert(desktop); Popup* popup = desktop->popup; popup_reset(popup); furi_hal_rtc_set_fault_data(0); }