#include #include #include #include #include #include #include #include #include #include "views/bubble_animation_view.h" #include "views/one_shot_animation_view.h" #include "animation_storage.h" #include "animation_manager.h" #define TAG "AnimationManager" #define HARDCODED_ANIMATION_NAME "L1_Tv_128x47" #define NO_SD_ANIMATION_NAME "L1_NoSd_128x49" #define BAD_BATTERY_ANIMATION_NAME "L1_BadBattery_128x47" #define NO_DB_ANIMATION_NAME "L0_NoDb_128x51" #define BAD_SD_ANIMATION_NAME "L0_SdBad_128x51" #define SD_OK_ANIMATION_NAME "L0_SdOk_128x51" #define URL_ANIMATION_NAME "L0_Url_128x51" #define NEW_MAIL_ANIMATION_NAME "L0_NewMail_128x51" typedef enum { AnimationManagerStateIdle, AnimationManagerStateBlocked, AnimationManagerStateFreezedIdle, AnimationManagerStateFreezedBlocked, } AnimationManagerState; struct AnimationManager { bool sd_show_url; bool sd_shown_no_db; bool sd_shown_sd_ok; bool levelup_pending; bool levelup_active; AnimationManagerState state; FuriPubSubSubscription* pubsub_subscription_storage; FuriPubSubSubscription* pubsub_subscription_dolphin; BubbleAnimationView* animation_view; OneShotView* one_shot_view; FuriTimer* idle_animation_timer; StorageAnimation* current_animation; AnimationManagerInteractCallback interact_callback; AnimationManagerSetNewIdleAnimationCallback new_idle_callback; AnimationManagerSetNewIdleAnimationCallback check_blocking_callback; void* context; FuriString* freezed_animation_name; int32_t freezed_animation_time_left; ViewStack* view_stack; bool dummy_mode; }; static StorageAnimation* animation_manager_select_idle_animation(AnimationManager* animation_manager); static void animation_manager_replace_current_animation( AnimationManager* animation_manager, StorageAnimation* storage_animation); static void animation_manager_start_new_idle(AnimationManager* animation_manager); static bool animation_manager_check_blocking(AnimationManager* animation_manager); static bool animation_manager_is_valid_idle_animation( const StorageAnimationManifestInfo* info, const DolphinStats* stats); static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager); static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager); void animation_manager_set_context(AnimationManager* animation_manager, void* context) { furi_assert(animation_manager); animation_manager->context = context; } void animation_manager_set_new_idle_callback( AnimationManager* animation_manager, AnimationManagerSetNewIdleAnimationCallback callback) { furi_assert(animation_manager); animation_manager->new_idle_callback = callback; } void animation_manager_set_check_callback( AnimationManager* animation_manager, AnimationManagerCheckBlockingCallback callback) { furi_assert(animation_manager); animation_manager->check_blocking_callback = callback; } void animation_manager_set_interact_callback( AnimationManager* animation_manager, AnimationManagerInteractCallback callback) { furi_assert(animation_manager); animation_manager->interact_callback = callback; } void animation_manager_set_dummy_mode_state(AnimationManager* animation_manager, bool enabled) { furi_assert(animation_manager); animation_manager->dummy_mode = enabled; animation_manager_start_new_idle(animation_manager); } static void animation_manager_check_blocking_callback(const void* message, void* context) { const StorageEvent* storage_event = message; switch(storage_event->type) { case StorageEventTypeCardMount: case StorageEventTypeCardUnmount: case StorageEventTypeCardMountError: furi_assert(context); AnimationManager* animation_manager = context; if(animation_manager->check_blocking_callback) { animation_manager->check_blocking_callback(animation_manager->context); } break; default: break; } } static void animation_manager_timer_callback(void* context) { furi_assert(context); AnimationManager* animation_manager = context; if(animation_manager->new_idle_callback) { animation_manager->new_idle_callback(animation_manager->context); } } static void animation_manager_interact_callback(void* context) { furi_assert(context); AnimationManager* animation_manager = context; if(animation_manager->interact_callback) { animation_manager->interact_callback(animation_manager->context); } } /* reaction to animation_manager->check_blocking_callback() */ void animation_manager_check_blocking_process(AnimationManager* animation_manager) { furi_assert(animation_manager); if(animation_manager->state == AnimationManagerStateIdle) { bool blocked = animation_manager_check_blocking(animation_manager); if(!blocked) { Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN); DolphinStats stats = dolphin_stats(dolphin); furi_record_close(RECORD_DOLPHIN); const StorageAnimationManifestInfo* manifest_info = animation_storage_get_meta(animation_manager->current_animation); bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats); if(!valid) { animation_manager_start_new_idle(animation_manager); } } } } /* reaction to animation_manager->new_idle_callback() */ void animation_manager_new_idle_process(AnimationManager* animation_manager) { furi_assert(animation_manager); if(animation_manager->state == AnimationManagerStateIdle) { animation_manager_start_new_idle(animation_manager); } } /* reaction to animation_manager->interact_callback() */ bool animation_manager_interact_process(AnimationManager* animation_manager) { furi_assert(animation_manager); bool consumed = true; if(animation_manager->levelup_pending) { animation_manager->levelup_pending = false; animation_manager->levelup_active = true; animation_manager_switch_to_one_shot_view(animation_manager); Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN); dolphin_upgrade_level(dolphin); furi_record_close(RECORD_DOLPHIN); } else if(animation_manager->levelup_active) { animation_manager->levelup_active = false; animation_manager_start_new_idle(animation_manager); animation_manager_switch_to_animation_view(animation_manager); } else if(animation_manager->state == AnimationManagerStateBlocked) { bool blocked = animation_manager_check_blocking(animation_manager); if(!blocked) { animation_manager_start_new_idle(animation_manager); } } else { consumed = false; } return consumed; } static void animation_manager_start_new_idle(AnimationManager* animation_manager) { furi_assert(animation_manager); StorageAnimation* new_animation = animation_manager_select_idle_animation(animation_manager); animation_manager_replace_current_animation(animation_manager, new_animation); const BubbleAnimation* bubble_animation = animation_storage_get_bubble_animation(animation_manager->current_animation); animation_manager->state = AnimationManagerStateIdle; furi_timer_start(animation_manager->idle_animation_timer, bubble_animation->duration * 1000); } static bool animation_manager_check_blocking(AnimationManager* animation_manager) { furi_assert(animation_manager); StorageAnimation* blocking_animation = NULL; Storage* storage = furi_record_open(RECORD_STORAGE); FS_Error sd_status = storage_sd_status(storage); if(sd_status == FSE_INTERNAL) { blocking_animation = animation_storage_find_animation(BAD_SD_ANIMATION_NAME); furi_assert(blocking_animation); } else if(sd_status == FSE_NOT_READY) { animation_manager->sd_shown_sd_ok = false; animation_manager->sd_shown_no_db = false; } else if(sd_status == FSE_OK) { if(!animation_manager->sd_shown_sd_ok) { blocking_animation = animation_storage_find_animation(SD_OK_ANIMATION_NAME); furi_assert(blocking_animation); animation_manager->sd_shown_sd_ok = true; } else if(!animation_manager->sd_shown_no_db) { if(!storage_file_exists(storage, EXT_PATH("Manifest"))) { blocking_animation = animation_storage_find_animation(NO_DB_ANIMATION_NAME); furi_assert(blocking_animation); animation_manager->sd_shown_no_db = true; animation_manager->sd_show_url = true; } } else if(animation_manager->sd_show_url) { blocking_animation = animation_storage_find_animation(URL_ANIMATION_NAME); furi_assert(blocking_animation); animation_manager->sd_show_url = false; } } Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN); DolphinStats stats = dolphin_stats(dolphin); furi_record_close(RECORD_DOLPHIN); if(!blocking_animation && stats.level_up_is_pending) { blocking_animation = animation_storage_find_animation(NEW_MAIL_ANIMATION_NAME); furi_check(blocking_animation); animation_manager->levelup_pending = true; } if(blocking_animation) { furi_timer_stop(animation_manager->idle_animation_timer); animation_manager_replace_current_animation(animation_manager, blocking_animation); /* no timer starting because this is blocking animation */ animation_manager->state = AnimationManagerStateBlocked; } furi_record_close(RECORD_STORAGE); return !!blocking_animation; } static void animation_manager_replace_current_animation( AnimationManager* animation_manager, StorageAnimation* storage_animation) { furi_assert(storage_animation); StorageAnimation* previous_animation = animation_manager->current_animation; const BubbleAnimation* animation = animation_storage_get_bubble_animation(storage_animation); bubble_animation_view_set_animation(animation_manager->animation_view, animation); const char* new_name = animation_storage_get_meta(storage_animation)->name; FURI_LOG_I(TAG, "Select \'%s\' animation", new_name); animation_manager->current_animation = storage_animation; if(previous_animation) { animation_storage_free_storage_animation(&previous_animation); } } AnimationManager* animation_manager_alloc(void) { AnimationManager* animation_manager = malloc(sizeof(AnimationManager)); animation_manager->animation_view = bubble_animation_view_alloc(); animation_manager->view_stack = view_stack_alloc(); View* animation_view = bubble_animation_get_view(animation_manager->animation_view); view_stack_add_view(animation_manager->view_stack, animation_view); animation_manager->freezed_animation_name = furi_string_alloc(); animation_manager->idle_animation_timer = furi_timer_alloc(animation_manager_timer_callback, FuriTimerTypeOnce, animation_manager); bubble_animation_view_set_interact_callback( animation_manager->animation_view, animation_manager_interact_callback, animation_manager); Storage* storage = furi_record_open(RECORD_STORAGE); animation_manager->pubsub_subscription_storage = furi_pubsub_subscribe( storage_get_pubsub(storage), animation_manager_check_blocking_callback, animation_manager); furi_record_close(RECORD_STORAGE); Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN); animation_manager->pubsub_subscription_dolphin = furi_pubsub_subscribe( dolphin_get_pubsub(dolphin), animation_manager_check_blocking_callback, animation_manager); furi_record_close(RECORD_DOLPHIN); animation_manager->sd_shown_sd_ok = true; if(!animation_manager_check_blocking(animation_manager)) { animation_manager_start_new_idle(animation_manager); } return animation_manager; } void animation_manager_free(AnimationManager* animation_manager) { furi_assert(animation_manager); Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN); furi_pubsub_unsubscribe( dolphin_get_pubsub(dolphin), animation_manager->pubsub_subscription_dolphin); furi_record_close(RECORD_DOLPHIN); Storage* storage = furi_record_open(RECORD_STORAGE); furi_pubsub_unsubscribe( storage_get_pubsub(storage), animation_manager->pubsub_subscription_storage); furi_record_close(RECORD_STORAGE); furi_string_free(animation_manager->freezed_animation_name); View* animation_view = bubble_animation_get_view(animation_manager->animation_view); view_stack_remove_view(animation_manager->view_stack, animation_view); bubble_animation_view_free(animation_manager->animation_view); furi_timer_free(animation_manager->idle_animation_timer); } View* animation_manager_get_animation_view(AnimationManager* animation_manager) { furi_assert(animation_manager); return view_stack_get_view(animation_manager->view_stack); } static bool animation_manager_is_valid_idle_animation( const StorageAnimationManifestInfo* info, const DolphinStats* stats) { furi_assert(info); furi_assert(info->name); bool result = true; if(!strcmp(info->name, BAD_BATTERY_ANIMATION_NAME)) { Power* power = furi_record_open(RECORD_POWER); bool battery_is_well = power_is_battery_healthy(power); furi_record_close(RECORD_POWER); result = !battery_is_well; } if(!strcmp(info->name, NO_SD_ANIMATION_NAME)) { Storage* storage = furi_record_open(RECORD_STORAGE); FS_Error sd_status = storage_sd_status(storage); furi_record_close(RECORD_STORAGE); result = (sd_status == FSE_NOT_READY); } if((stats->butthurt < info->min_butthurt) || (stats->butthurt > info->max_butthurt)) { result = false; } if((stats->level < info->min_level) || (stats->level > info->max_level)) { result = false; } return result; } static StorageAnimation* animation_manager_select_idle_animation(AnimationManager* animation_manager) { if(animation_manager->dummy_mode) { return animation_storage_find_animation(HARDCODED_ANIMATION_NAME); } StorageAnimationList_t animation_list; StorageAnimationList_init(animation_list); animation_storage_fill_animation_list(&animation_list); Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN); DolphinStats stats = dolphin_stats(dolphin); furi_record_close(RECORD_DOLPHIN); uint32_t whole_weight = 0; StorageAnimationList_it_t it; for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) { StorageAnimation* storage_animation = *StorageAnimationList_ref(it); const StorageAnimationManifestInfo* manifest_info = animation_storage_get_meta(storage_animation); bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats); if(valid) { whole_weight += manifest_info->weight; StorageAnimationList_next(it); } else { animation_storage_free_storage_animation(&storage_animation); /* remove and increase iterator */ StorageAnimationList_remove(animation_list, it); } } uint32_t lucky_number = furi_hal_random_get() % whole_weight; uint32_t weight = 0; StorageAnimation* selected = NULL; for M_EACH(item, animation_list, StorageAnimationList_t) { if(lucky_number < weight) { break; } weight += animation_storage_get_meta(*item)->weight; selected = *item; } for M_EACH(item, animation_list, StorageAnimationList_t) { if(*item != selected) { animation_storage_free_storage_animation(item); } } StorageAnimationList_clear(animation_list); /* cache animation, if failed - choose reliable animation */ if(!animation_storage_get_bubble_animation(selected)) { const char* name = animation_storage_get_meta(selected)->name; FURI_LOG_E(TAG, "Can't upload animation described in manifest: \'%s\'", name); animation_storage_free_storage_animation(&selected); selected = animation_storage_find_animation(HARDCODED_ANIMATION_NAME); } furi_assert(selected); return selected; } bool animation_manager_is_animation_loaded(AnimationManager* animation_manager) { furi_assert(animation_manager); return animation_manager->current_animation; } void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager) { furi_assert(animation_manager); furi_assert(animation_manager->current_animation); furi_assert(!furi_string_size(animation_manager->freezed_animation_name)); furi_assert( (animation_manager->state == AnimationManagerStateIdle) || (animation_manager->state == AnimationManagerStateBlocked)); if(animation_manager->state == AnimationManagerStateBlocked) { animation_manager->state = AnimationManagerStateFreezedBlocked; } else if(animation_manager->state == AnimationManagerStateIdle) { //-V547 animation_manager->state = AnimationManagerStateFreezedIdle; animation_manager->freezed_animation_time_left = xTimerGetExpiryTime(animation_manager->idle_animation_timer) - xTaskGetTickCount(); if(animation_manager->freezed_animation_time_left < 0) { animation_manager->freezed_animation_time_left = 0; } furi_timer_stop(animation_manager->idle_animation_timer); } else { furi_crash(); } FURI_LOG_I( TAG, "Unload animation \'%s\'", animation_storage_get_meta(animation_manager->current_animation)->name); StorageAnimationManifestInfo* meta = animation_storage_get_meta(animation_manager->current_animation); /* copy str, not move, because it can be internal animation */ furi_string_set(animation_manager->freezed_animation_name, meta->name); bubble_animation_freeze(animation_manager->animation_view); animation_storage_free_storage_animation(&animation_manager->current_animation); } void animation_manager_load_and_continue_animation(AnimationManager* animation_manager) { furi_assert(animation_manager); furi_assert(!animation_manager->current_animation); furi_assert(furi_string_size(animation_manager->freezed_animation_name)); furi_assert( (animation_manager->state == AnimationManagerStateFreezedIdle) || (animation_manager->state == AnimationManagerStateFreezedBlocked)); if(animation_manager->state == AnimationManagerStateFreezedBlocked) { StorageAnimation* restore_animation = animation_storage_find_animation( furi_string_get_cstr(animation_manager->freezed_animation_name)); /* all blocked animations must be in flipper -> we can * always find blocking animation */ furi_assert(restore_animation); animation_manager_replace_current_animation(animation_manager, restore_animation); animation_manager->state = AnimationManagerStateBlocked; } else if(animation_manager->state == AnimationManagerStateFreezedIdle) { //-V547 /* check if we missed some system notifications, and set current_animation */ bool blocked = animation_manager_check_blocking(animation_manager); if(!blocked) { /* if no blocking - try restore last one idle */ StorageAnimation* restore_animation = animation_storage_find_animation( furi_string_get_cstr(animation_manager->freezed_animation_name)); if(restore_animation) { Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN); DolphinStats stats = dolphin_stats(dolphin); furi_record_close(RECORD_DOLPHIN); const StorageAnimationManifestInfo* manifest_info = animation_storage_get_meta(restore_animation); bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats); if(valid) { animation_manager_replace_current_animation( animation_manager, restore_animation); animation_manager->state = AnimationManagerStateIdle; if(animation_manager->freezed_animation_time_left) { furi_timer_start( animation_manager->idle_animation_timer, animation_manager->freezed_animation_time_left); } else { const BubbleAnimation* animation = animation_storage_get_bubble_animation( animation_manager->current_animation); furi_timer_start( animation_manager->idle_animation_timer, animation->duration * 1000); } } } else { FURI_LOG_E( TAG, "Failed to restore \'%s\'", furi_string_get_cstr(animation_manager->freezed_animation_name)); } } } else { /* Unknown state is an error. But not in release version.*/ furi_crash(); } /* if can't restore previous animation - select new */ if(!animation_manager->current_animation) { animation_manager_start_new_idle(animation_manager); } FURI_LOG_I( TAG, "Load animation \'%s\'", animation_storage_get_meta(animation_manager->current_animation)->name); bubble_animation_unfreeze(animation_manager->animation_view); furi_string_reset(animation_manager->freezed_animation_name); furi_assert(animation_manager->current_animation); } static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager) { furi_assert(animation_manager); furi_assert(!animation_manager->one_shot_view); Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN); DolphinStats stats = dolphin_stats(dolphin); furi_record_close(RECORD_DOLPHIN); animation_manager->one_shot_view = one_shot_view_alloc(); one_shot_view_set_interact_callback( animation_manager->one_shot_view, animation_manager_interact_callback, animation_manager); View* prev_view = bubble_animation_get_view(animation_manager->animation_view); View* next_view = one_shot_view_get_view(animation_manager->one_shot_view); view_stack_remove_view(animation_manager->view_stack, prev_view); view_stack_add_view(animation_manager->view_stack, next_view); if(stats.level == 1) { one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup1_128x64); } else if(stats.level == 2) { one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup2_128x64); } else { furi_crash(); } } static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager) { furi_assert(animation_manager); furi_assert(animation_manager->one_shot_view); View* prev_view = one_shot_view_get_view(animation_manager->one_shot_view); View* next_view = bubble_animation_get_view(animation_manager->animation_view); view_stack_remove_view(animation_manager->view_stack, prev_view); view_stack_add_view(animation_manager->view_stack, next_view); one_shot_view_free(animation_manager->one_shot_view); animation_manager->one_shot_view = NULL; }