#include "../lfrfid_i.h" void lfrfid_scene_retry_confirm_on_enter(void* context) { LfRfid* app = context; Widget* widget = app->widget; widget_add_button_element(widget, GuiButtonTypeLeft, "Retry", lfrfid_widget_callback, app); widget_add_button_element(widget, GuiButtonTypeRight, "Stay", lfrfid_widget_callback, app); widget_add_string_element(widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "Retry Reading?"); widget_add_string_element( widget, 64, 13, AlignCenter, AlignTop, FontSecondary, "All unsaved data will be lost"); view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget); } bool lfrfid_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) { LfRfid* app = context; SceneManager* scene_manager = app->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeBack) { consumed = true; // Ignore Back button presses } else if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == GuiButtonTypeLeft) { scene_manager_search_and_switch_to_previous_scene(scene_manager, LfRfidSceneRead); } else if(event.event == GuiButtonTypeRight) { scene_manager_previous_scene(scene_manager); } } return consumed; } void lfrfid_scene_retry_confirm_on_exit(void* context) { LfRfid* app = context; widget_reset(app->widget); }