#include #include #include // TODO float note freq typedef enum { // Delay N = 0, // Octave 4 B4 = 494, // Octave 5 C5 = 523, D5 = 587, E5 = 659, F_5 = 740, G5 = 784, A5 = 880, B5 = 988, // Octave 6 C6 = 1046, D6 = 1175, E6 = 1319, } MelodyEventNote; typedef enum { L1 = 1, L2 = 2, L4 = 4, L8 = 8, L16 = 16, L32 = 32, L64 = 64, L128 = 128, } MelodyEventLength; typedef struct { MelodyEventNote note; MelodyEventLength length; } MelodyEventRecord; typedef struct { const MelodyEventRecord* record; int8_t loop_count; } SongPattern; const MelodyEventRecord melody_start[] = { {E6, L8}, {N, L8}, {E5, L8}, {B5, L8}, {N, L4}, {E5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {E5, L8}, {B5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {D6, L8}, {N, L4}, {D5, L8}, {B5, L8}, {N, L4}, {D5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {D5, L8}, {F_5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {D6, L8}, {N, L4}, {F_5, L8}, {B5, L8}, {N, L4}, {F_5, L8}, {D6, L8}, {C6, L8}, {B5, L8}, {F_5, L8}, {A5, L8}, {N, L8}, {G5, L8}, {F_5, L8}, {E5, L8}, {N, L8}, {C5, L8}, {E5, L8}, {B5, L8}, {B4, L8}, {C5, L8}, {D5, L8}, {D6, L8}, {C6, L8}, {B5, L8}, {F_5, L8}, {A5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {E6, L8}}; const MelodyEventRecord melody_loop[] = { {N, L4}, {E5, L8}, {B5, L8}, {N, L4}, {E5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {E5, L8}, {B5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {D6, L8}, {N, L4}, {D5, L8}, {B5, L8}, {N, L4}, {D5, L8}, {A5, L8}, {G5, L8}, {A5, L8}, {D5, L8}, {F_5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {D6, L8}, {N, L4}, {F_5, L8}, {B5, L8}, {N, L4}, {F_5, L8}, {D6, L8}, {C6, L8}, {B5, L8}, {F_5, L8}, {A5, L8}, {N, L8}, {G5, L8}, {F_5, L8}, {E5, L8}, {N, L8}, {C5, L8}, {E5, L8}, {B5, L8}, {B4, L8}, {C5, L8}, {D5, L8}, {D6, L8}, {C6, L8}, {B5, L8}, {F_5, L8}, {A5, L8}, {N, L8}, {G5, L8}, {A5, L8}, {E6, L8}}; const MelodyEventRecord melody_chords_1bar[] = { {E6, L8}, {N, L8}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B5, L8}, {N, L4}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {B4, L128}, {E5, L128}, {A5, L8}}; const SongPattern song[] = {{melody_start, 1}, {melody_loop, -1}}; typedef enum { EventTypeTick, EventTypeKey, EventTypeNote, // add your events type } MusicDemoEventType; typedef struct { union { InputEvent input; const MelodyEventRecord* note_record; } value; MusicDemoEventType type; } MusicDemoEvent; typedef struct { ValueMutex* state_mutex; osMessageQueueId_t event_queue; } MusicDemoContext; #define note_stack_size 4 typedef struct { // describe state here const MelodyEventRecord* note_record; const MelodyEventRecord* note_stack[note_stack_size]; uint8_t volume_id; uint8_t volume_id_max; } State; float volumes[] = {0, 0.02, 0.05, 0.1, 0.5}; bool is_white_note(const MelodyEventRecord* note_record, uint8_t id) { if(note_record == NULL) return false; switch(note_record->note) { case C5: case C6: if(id == 0) return true; break; case D5: case D6: if(id == 1) return true; break; case E5: case E6: if(id == 2) return true; break; case G5: if(id == 4) return true; break; case A5: if(id == 5) return true; break; case B4: case B5: if(id == 6) return true; break; default: break; } return false; } bool is_black_note(const MelodyEventRecord* note_record, uint8_t id) { if(note_record == NULL) return false; switch(note_record->note) { case F_5: if(id == 3) return true; break; default: break; } return false; } const char* get_note_name(const MelodyEventRecord* note_record) { if(note_record == NULL) return ""; switch(note_record->note) { case N: return "---"; break; case B4: return "B4-"; break; case C5: return "C5-"; break; case D5: return "D5-"; break; case E5: return "E5-"; break; case F_5: return "F#5"; break; case G5: return "G5-"; break; case A5: return "A5-"; break; case B5: return "B5-"; break; case C6: return "C6-"; break; case D6: return "D6-"; break; case E6: return "E6-"; break; default: return "UNK"; break; } } const char* get_note_len_name(const MelodyEventRecord* note_record) { if(note_record == NULL) return ""; switch(note_record->length) { case L1: return "1-"; break; case L2: return "2-"; break; case L4: return "4-"; break; case L8: return "8-"; break; case L16: return "16"; break; case L32: return "32"; break; case L64: return "64"; break; case L128: return "1+"; break; default: return "--"; break; } } static void render_callback(Canvas* canvas, void* ctx) { State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25); canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 0, 12, "MusicPlayer"); uint8_t x_pos = 0; uint8_t y_pos = 24; const uint8_t white_w = 10; const uint8_t white_h = 40; const int8_t black_x = 6; const int8_t black_y = -5; const uint8_t black_w = 8; const uint8_t black_h = 32; // white keys for(size_t i = 0; i < 7; i++) { if(is_white_note(state->note_record, i)) { canvas_draw_box(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h); } else { canvas_draw_frame(canvas, x_pos + white_w * i, y_pos, white_w + 1, white_h); } } // black keys for(size_t i = 0; i < 7; i++) { if(i != 2 && i != 6) { canvas_set_color(canvas, ColorWhite); canvas_draw_box( canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h); canvas_set_color(canvas, ColorBlack); if(is_black_note(state->note_record, i)) { canvas_draw_box( canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h); } else { canvas_draw_frame( canvas, x_pos + white_w * i + black_x, y_pos + black_y, black_w + 1, black_h); } } } // volume widget x_pos = 124; y_pos = 0; const uint8_t volume_h = (64 / (state->volume_id_max - 1)) * state->volume_id; canvas_draw_frame(canvas, x_pos, y_pos, 4, 64); canvas_draw_box(canvas, x_pos, y_pos + (64 - volume_h), 4, volume_h); // note stack widget x_pos = 73; y_pos = 0; canvas_set_color(canvas, ColorBlack); canvas_set_font(canvas, FontPrimary); canvas_draw_frame(canvas, x_pos, y_pos, 49, 64); canvas_draw_line(canvas, x_pos + 28, 0, x_pos + 28, 64); for(uint8_t i = 0; i < note_stack_size; i++) { if(i == 0) { canvas_draw_box(canvas, x_pos, y_pos + 48, 49, 16); canvas_set_color(canvas, ColorWhite); } else { canvas_set_color(canvas, ColorBlack); } canvas_draw_str(canvas, x_pos + 4, 64 - 16 * i - 3, get_note_name(state->note_stack[i])); canvas_draw_str( canvas, x_pos + 31, 64 - 16 * i - 3, get_note_len_name(state->note_stack[i])); canvas_draw_line(canvas, x_pos, 64 - 16 * i, x_pos + 48, 64 - 16 * i); } release_mutex((ValueMutex*)ctx, state); } static void input_callback(InputEvent* input_event, void* ctx) { osMessageQueueId_t event_queue = ctx; MusicDemoEvent event; event.type = EventTypeKey; event.value.input = *input_event; osMessageQueuePut(event_queue, &event, 0, 0); } void process_note( const MelodyEventRecord* note_record, float bar_length_ms, MusicDemoContext* context) { MusicDemoEvent event; // send note event event.type = EventTypeNote; event.value.note_record = note_record; osMessageQueuePut(context->event_queue, &event, 0, 0); // read volume State* state = (State*)acquire_mutex(context->state_mutex, 25); float volume = volumes[state->volume_id]; release_mutex(context->state_mutex, state); // play note float note_delay = bar_length_ms / (float)note_record->length; if(note_record->note != N) { hal_pwm_set(volume, note_record->note, &SPEAKER_TIM, SPEAKER_CH); } delay(note_delay); hal_pwm_stop(&SPEAKER_TIM, SPEAKER_CH); } void music_player_thread(void* p) { MusicDemoContext* context = (MusicDemoContext*)p; const float bpm = 130.0f; // 4/4 const float bar_length_ms = (60.0f * 1000.0f / bpm) * 4; const uint16_t melody_start_events_count = sizeof(melody_start) / sizeof(melody_start[0]); const uint16_t melody_loop_events_count = sizeof(melody_loop) / sizeof(melody_loop[0]); for(size_t i = 0; i < melody_start_events_count; i++) { process_note(&melody_start[i], bar_length_ms, context); } while(1) { for(size_t i = 0; i < melody_loop_events_count; i++) { process_note(&melody_loop[i], bar_length_ms, context); } } } void music_player(void* p) { osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(MusicDemoEvent), NULL); State _state; _state.note_record = NULL; for(size_t i = 0; i < note_stack_size; i++) { _state.note_stack[i] = NULL; } _state.volume_id = 1; _state.volume_id_max = sizeof(volumes) / sizeof(volumes[0]); ValueMutex state_mutex; if(!init_mutex(&state_mutex, &_state, sizeof(State))) { printf("cannot create mutex\r\n"); furiac_exit(NULL); } Widget* widget = widget_alloc(); widget_draw_callback_set(widget, render_callback, &state_mutex); widget_input_callback_set(widget, input_callback, event_queue); // Open GUI and register widget Gui* gui = furi_record_open("gui"); gui_add_widget(gui, widget, GuiLayerFullscreen); // open input record PubSub* input_events_record = furi_record_open("input_events"); // prepare "do nothing" event InputEvent input_event = {InputRight, true}; // start player thread // TODO change to fuirac_start osThreadAttr_t player_attr = {.name = "music_player_thread", .stack_size = 512}; MusicDemoContext context = {.state_mutex = &state_mutex, .event_queue = event_queue}; osThreadId_t player = osThreadNew(music_player_thread, &context, &player_attr); if(player == NULL) { printf("cannot create player thread\r\n"); furiac_exit(NULL); } MusicDemoEvent event; while(1) { osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100); State* state = (State*)acquire_mutex_block(&state_mutex); if(event_status == osOK) { if(event.type == EventTypeKey) { // press events if(event.value.input.state && event.value.input.input == InputBack) { } if(event.value.input.state && event.value.input.input == InputUp) { if(state->volume_id < state->volume_id_max - 1) state->volume_id++; } if(event.value.input.state && event.value.input.input == InputDown) { if(state->volume_id > 0) state->volume_id--; } if(event.value.input.state && event.value.input.input == InputLeft) { } if(event.value.input.state && event.value.input.input == InputRight) { } if(event.value.input.input == InputOk) { } } else if(event.type == EventTypeNote) { // send "do nothing" event to prevent display backlight off notify_pubsub(input_events_record, &input_event); state->note_record = event.value.note_record; for(size_t i = note_stack_size - 1; i > 0; i--) { state->note_stack[i] = state->note_stack[i - 1]; } state->note_stack[0] = state->note_record; } } else { // event timeout } widget_update(widget); release_mutex(&state_mutex, state); } }