#include "../lfrfid_i.h" void lfrfid_scene_select_key_on_enter(void* context) { LfRfid* app = context; if(lfrfid_load_key_from_file_select(app)) { scene_manager_next_scene(app->scene_manager, LfRfidSceneSavedKeyMenu); } else { // Always select "Saved" menu item when returning from this scene scene_manager_set_scene_state(app->scene_manager, LfRfidSceneStart, LfRfidMenuIndexSaved); scene_manager_search_and_switch_to_previous_scene(app->scene_manager, LfRfidSceneStart); } } bool lfrfid_scene_select_key_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); bool consumed = false; return consumed; } void lfrfid_scene_select_key_on_exit(void* context) { UNUSED(context); }