/** * @file event_loop.h * @brief Furi Event Loop * * This module is designed to handle application event loop in fully * asynchronous, reactive nature. On the low level this modules is * inspired by epoll/kqueue concept, on the high level by asyncio * event loop. * * This module is trying to best fit into Furi OS, so we don't * provide any compatibility with other event driven APIs. But * programming concepts are the same, except some runtime * limitations from our side. */ #pragma once #include "base.h" #ifdef __cplusplus extern "C" { #endif /** Event Loop events */ typedef enum { FuriEventLoopEventOut, /**< On departure: item was retrieved from container, flag reset, etc... */ FuriEventLoopEventIn, /**< On arrival: item was inserted into container, flag set, etc... */ } FuriEventLoopEvent; /** Anonymous message queue type */ typedef struct FuriEventLoop FuriEventLoop; /** Allocate Event Loop instance * * Couple things to keep in mind: * - You can have 1 event_loop per 1 thread * - You can not use event_loop instance in the other thread * - Do not use blocking api to query object delegated to Event Loop * * @return The Event Loop instance */ FuriEventLoop* furi_event_loop_alloc(void); /** Free Event Loop instance * * @param instance The Event Loop instance */ void furi_event_loop_free(FuriEventLoop* instance); /** Continuously poll for events * * Can be stopped with `furi_event_loop_stop` * * @param instance The Event Loop instance */ void furi_event_loop_run(FuriEventLoop* instance); /** Stop Event Loop instance * * @param instance The Event Loop instance */ void furi_event_loop_stop(FuriEventLoop* instance); /* * Tick related API */ /** Tick callback type * * @param context The context for callback */ typedef void (*FuriEventLoopTickCallback)(void* context); /** Set Event Loop tick callback * * Tick callback called after specified inactivity time. It's not periodic. If * Event Loop is busy then ticks will be skipped. * * @param instance The Event Loop instance * @param[in] interval The tick interval * @param[in] callback The callback to call * @param context The context for callback */ void furi_event_loop_tick_set( FuriEventLoop* instance, uint32_t interval, FuriEventLoopTickCallback callback, void* context); /* * Message queue related APIs */ /** Anonymous message queue type */ typedef struct FuriMessageQueue FuriMessageQueue; /** Callback type for message queue * * @param queue The queue that triggered event * @param context The context that was provided on * furi_event_loop_message_queue_subscribe call * * @return true if event was processed, false if we need to delay processing */ typedef bool (*FuriEventLoopMessageQueueCallback)(FuriMessageQueue* queue, void* context); /** Subscribe to message queue events * * @warning you can only have one subscription for one event type. * * @param instance The Event Loop instance * @param message_queue The message queue to add * @param[in] event The Event Loop event to trigger on * @param[in] callback The callback to call on event * @param context The context for callback */ void furi_event_loop_message_queue_subscribe( FuriEventLoop* instance, FuriMessageQueue* message_queue, FuriEventLoopEvent event, FuriEventLoopMessageQueueCallback callback, void* context); /** Unsubscribe from message queue * * @param instance The Event Loop instance * @param message_queue The message queue */ void furi_event_loop_message_queue_unsubscribe( FuriEventLoop* instance, FuriMessageQueue* message_queue); #ifdef __cplusplus } #endif