#include "../archive_i.h" #include "../helpers/archive_favorites.h" #include "../helpers/archive_files.h" #include "../helpers/archive_browser.h" #include "archive/views/archive_browser_view.h" #include "toolbox/path.h" #include #define TAG "Archive" #define SCENE_RENAME_CUSTOM_EVENT (0UL) #define MAX_TEXT_INPUT_LEN 22 void archive_scene_rename_text_input_callback(void* context) { ArchiveApp* archive = (ArchiveApp*)context; view_dispatcher_send_custom_event(archive->view_dispatcher, SCENE_RENAME_CUSTOM_EVENT); } void archive_scene_rename_on_enter(void* context) { ArchiveApp* archive = context; TextInput* text_input = archive->text_input; ArchiveFile_t* current = archive_get_current_file(archive->browser); FuriString* path_name = furi_string_alloc(); FuriString* path_folder = furi_string_alloc(); if(current->type == ArchiveFileTypeFolder) { // Set file ext to empty since we need to see folder name here strcpy(archive->file_extension, ""); // Extract folder name and copy into text_store path_extract_basename(furi_string_get_cstr(current->path), path_name); strlcpy(archive->text_store, furi_string_get_cstr(path_name), MAX_NAME_LEN); text_input_set_header_text(text_input, "Rename directory:"); } else /*if(current->type != ArchiveFileTypeUnknown) */ { // Extract file name and copy into text_store path_extract_filename(current->path, path_name, true); strlcpy(archive->text_store, furi_string_get_cstr(path_name), MAX_NAME_LEN); // Extract file extension for validator and rename func path_extract_extension(current->path, archive->file_extension, MAX_EXT_LEN); text_input_set_header_text(text_input, "Rename file:"); } /*else { path_extract_filename(current->path, path_name, false); strlcpy(archive->text_store, furi_string_get_cstr(path_name), MAX_NAME_LEN); text_input_set_header_text(text_input, "Rename unknown file:"); }*/ // Get current folder (for file) or previous folder (for folder) for validator path_extract_dirname(furi_string_get_cstr(current->path), path_folder); text_input_set_result_callback( text_input, archive_scene_rename_text_input_callback, context, archive->text_store, MAX_TEXT_INPUT_LEN, false); // Init validator to show message to user that name already exist ValidatorIsFile* validator_is_file = validator_is_file_alloc_init( furi_string_get_cstr(path_folder), archive->file_extension, archive->text_store); text_input_set_validator(text_input, validator_is_file_callback, validator_is_file); furi_string_free(path_name); furi_string_free(path_folder); view_dispatcher_switch_to_view(archive->view_dispatcher, ArchiveViewTextInput); } bool archive_scene_rename_on_event(void* context, SceneManagerEvent event) { ArchiveApp* archive = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SCENE_RENAME_CUSTOM_EVENT) { const char* path_src = archive_get_name(archive->browser); ArchiveFile_t* file = archive_get_current_file(archive->browser); FuriString* path_dst; path_dst = furi_string_alloc(); if(file->type == ArchiveFileTypeFolder) { // Rename folder/dir path_extract_dirname(path_src, path_dst); furi_string_cat_printf(path_dst, "/%s", archive->text_store); } else if(file->type != ArchiveFileTypeUnknown) { // Rename known type path_extract_dirname(path_src, path_dst); furi_string_cat_printf( path_dst, "/%s%s", archive->text_store, known_ext[file->type]); } else { // Rename unknown type path_extract_dirname(path_src, path_dst); furi_string_cat_printf( path_dst, "/%s%s", archive->text_store, archive->file_extension); } // Long time process if this is directory view_dispatcher_switch_to_view(archive->view_dispatcher, ArchiveViewStack); archive_show_loading_popup(archive, true); FS_Error error = archive_rename_copy_file_or_dir( archive->browser, path_src, furi_string_get_cstr(path_dst), false); archive_show_loading_popup(archive, false); archive_show_file_menu(archive->browser, false); furi_string_free(path_dst); if(error == FSE_OK || error == FSE_EXIST) { scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser); } else { FuriString* dialog_msg; dialog_msg = furi_string_alloc(); furi_string_cat_printf(dialog_msg, "Cannot rename\nCode: %d", error); dialog_message_show_storage_error( archive->dialogs, furi_string_get_cstr(dialog_msg)); furi_string_free(dialog_msg); } consumed = true; } } return consumed; } void archive_scene_rename_on_exit(void* context) { ArchiveApp* archive = context; text_input_reset(archive->text_input); }