#include "wav_player_view.h" float map(float x, float in_min, float in_max, float out_min, float out_max) { return (x - in_min) * (out_max - out_min + 1) / (in_max - in_min + 1) + out_min; } static void wav_player_view_draw_callback(Canvas* canvas, void* _model) { WavPlayerViewModel* model = _model; canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); uint8_t x_pos = 0; uint8_t y_pos = 0; /*char buffer[20]; snprintf(buffer, sizeof(buffer), "%d", model->num_channels); canvas_draw_str(canvas, 0, 10, buffer); snprintf(buffer, sizeof(buffer), "%d", model->bits_per_sample); canvas_draw_str(canvas, 0, 20, buffer);*/ // volume x_pos = 123; y_pos = 0; const float volume = (64 / 10.0f) * model->volume; canvas_draw_frame(canvas, x_pos, y_pos, 4, 64); canvas_draw_box(canvas, x_pos, y_pos + (64 - volume), 4, volume); // play / pause x_pos = 58; y_pos = 55; if(!model->play) { canvas_draw_line(canvas, x_pos, y_pos, x_pos + 8, y_pos + 4); canvas_draw_line(canvas, x_pos, y_pos + 8, x_pos + 8, y_pos + 4); canvas_draw_line(canvas, x_pos, y_pos + 8, x_pos, y_pos); } else { canvas_draw_box(canvas, x_pos, y_pos, 3, 9); canvas_draw_box(canvas, x_pos + 4, y_pos, 3, 9); } x_pos = 78; y_pos = 55; canvas_draw_line(canvas, x_pos, y_pos, x_pos + 4, y_pos + 4); canvas_draw_line(canvas, x_pos, y_pos + 8, x_pos + 4, y_pos + 4); canvas_draw_line(canvas, x_pos, y_pos + 8, x_pos, y_pos); x_pos = 82; y_pos = 55; canvas_draw_line(canvas, x_pos, y_pos, x_pos + 4, y_pos + 4); canvas_draw_line(canvas, x_pos, y_pos + 8, x_pos + 4, y_pos + 4); canvas_draw_line(canvas, x_pos, y_pos + 8, x_pos, y_pos); x_pos = 40; y_pos = 55; canvas_draw_line(canvas, x_pos, y_pos, x_pos - 4, y_pos + 4); canvas_draw_line(canvas, x_pos, y_pos + 8, x_pos - 4, y_pos + 4); canvas_draw_line(canvas, x_pos, y_pos + 8, x_pos, y_pos); x_pos = 44; y_pos = 55; canvas_draw_line(canvas, x_pos, y_pos, x_pos - 4, y_pos + 4); canvas_draw_line(canvas, x_pos, y_pos + 8, x_pos - 4, y_pos + 4); canvas_draw_line(canvas, x_pos, y_pos + 8, x_pos, y_pos); // len x_pos = 4; y_pos = 47; const uint8_t play_len = 116; uint8_t play_pos = map(model->current, model->start, model->end, 0, play_len - 4); canvas_draw_frame(canvas, x_pos, y_pos, play_len, 4); canvas_draw_box(canvas, x_pos + play_pos, y_pos - 2, 4, 8); canvas_draw_box(canvas, x_pos, y_pos, play_pos, 4); // osc x_pos = 4; y_pos = 0; for(size_t i = 1; i < DATA_COUNT; i++) { canvas_draw_line(canvas, x_pos + i - 1, model->data[i - 1], x_pos + i, model->data[i]); } } static bool wav_player_view_input_callback(InputEvent* event, void* context) { WavPlayerView* wav_player_view = context; bool consumed = false; if(wav_player_view->callback) { if(event->type == InputTypeShort || event->type == InputTypeRepeat) { if(event->key == InputKeyUp) { wav_player_view->callback(WavPlayerCtrlVolUp, wav_player_view->context); consumed = true; } else if(event->key == InputKeyDown) { wav_player_view->callback(WavPlayerCtrlVolDn, wav_player_view->context); consumed = true; } else if(event->key == InputKeyLeft) { wav_player_view->callback(WavPlayerCtrlMoveL, wav_player_view->context); consumed = true; } else if(event->key == InputKeyRight) { wav_player_view->callback(WavPlayerCtrlMoveR, wav_player_view->context); consumed = true; } else if(event->key == InputKeyOk) { wav_player_view->callback(WavPlayerCtrlOk, wav_player_view->context); consumed = true; } else if(event->key == InputKeyBack) { wav_player_view->callback(WavPlayerCtrlBack, wav_player_view->context); consumed = true; } } } return consumed; } WavPlayerView* wav_player_view_alloc() { WavPlayerView* wav_view = malloc(sizeof(WavPlayerView)); wav_view->view = view_alloc(); view_set_context(wav_view->view, wav_view); view_allocate_model(wav_view->view, ViewModelTypeLocking, sizeof(WavPlayerViewModel)); view_set_draw_callback(wav_view->view, wav_player_view_draw_callback); view_set_input_callback(wav_view->view, wav_player_view_input_callback); return wav_view; } void wav_player_view_free(WavPlayerView* wav_view) { furi_assert(wav_view); view_free(wav_view->view); free(wav_view); } View* wav_player_view_get_view(WavPlayerView* wav_view) { furi_assert(wav_view); return wav_view->view; } void wav_player_view_set_volume(WavPlayerView* wav_view, float volume) { furi_assert(wav_view); with_view_model( wav_view->view, WavPlayerViewModel * model, { model->volume = volume; }, true); } void wav_player_view_set_start(WavPlayerView* wav_view, size_t start) { furi_assert(wav_view); with_view_model( wav_view->view, WavPlayerViewModel * model, { model->start = start; }, true); } void wav_player_view_set_end(WavPlayerView* wav_view, size_t end) { furi_assert(wav_view); with_view_model( wav_view->view, WavPlayerViewModel * model, { model->end = end; }, true); } void wav_player_view_set_current(WavPlayerView* wav_view, size_t current) { furi_assert(wav_view); with_view_model( wav_view->view, WavPlayerViewModel * model, { model->current = current; }, true); } void wav_player_view_set_play(WavPlayerView* wav_view, bool play) { furi_assert(wav_view); with_view_model( wav_view->view, WavPlayerViewModel * model, { model->play = play; }, true); } void wav_player_view_set_chans(WavPlayerView* wav_view, uint16_t chn) { furi_assert(wav_view); with_view_model( wav_view->view, WavPlayerViewModel * model, { model->num_channels = chn; }, true); } void wav_player_view_set_bits(WavPlayerView* wav_view, uint16_t bit) { furi_assert(wav_view); with_view_model( wav_view->view, WavPlayerViewModel * model, { model->bits_per_sample = bit; }, true); } void wav_player_view_set_data(WavPlayerView* wav_view, uint16_t* data, size_t data_count) { furi_assert(wav_view); with_view_model( wav_view->view, WavPlayerViewModel * model, { size_t inc = (data_count / DATA_COUNT) - 1; for(size_t i = 0; i < DATA_COUNT; i++) { model->data[i] = *data / 6; if(model->data[i] > 42) model->data[i] = 42; data += inc; } }, true); } void wav_player_view_set_ctrl_callback(WavPlayerView* wav_view, WavPlayerCtrlCallback callback) { furi_assert(wav_view); wav_view->callback = callback; } void wav_player_view_set_context(WavPlayerView* wav_view, void* context) { furi_assert(wav_view); wav_view->context = context; }