#ifndef BACKGROUND_ASSETS_H #define BACKGROUND_ASSETS_H #include #include #include #include "point.h" #include "states.h" #include "game_sprites.h" #include #define BG_ASSETS_MAX 3 typedef struct { int width; int spawn_chance; int x_offset; int y_offset; const Icon* sprite; } AssetProperties; typedef struct { POINT point; AssetProperties* properties; bool visible; } BackgroundAsset; void background_assets_tick(BackgroundAsset* const assets); void spawn_random_background_asset(BackgroundAsset* const assets); void draw_background_assets(const BackgroundAsset* assets, Canvas* const canvas, int distance); #endif // BACKGROUND_ASSETS_H