#pragma once #include #include "../types/plugin_state.h" #include "../types/plugin_event.h" #include "totp_scenes_enum.h" /** * @brief Activates scene * @param plugin_state application state * @param scene scene to be activated * @param context scene context to be passed to the scene activation method */ void totp_scene_director_activate_scene( PluginState* const plugin_state, Scene scene, const void* context); /** * @brief Deactivate current scene * @param plugin_state application state */ void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state); /** * @brief Renders current scene * @param canvas canvas to render at * @param plugin_state application state */ void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state); /** * @brief Handles application event for the current scene * @param event event to be handled * @param plugin_state application state * @return \c true if event handled and applilcation should continue; \c false if application should be closed */ bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state);