#include "hid_numpad.h" #include #include #include #include "../hid.h" #include "hid_icons.h" #define TAG "HidNumpad" struct HidNumpad { View* view; Hid* hid; }; typedef struct { uint8_t last_x; uint8_t last_y; uint8_t x; uint8_t y; uint8_t last_key_code; uint16_t modifier_code; bool ok_pressed; bool back_pressed; bool connected; char key_string[5]; HidTransport transport; } HidNumpadModel; typedef struct { uint8_t width; char* key; uint8_t height; const Icon* icon; uint8_t value; } HidNumpadKey; typedef struct { int8_t x; int8_t y; } HidNumpadPoint; #define MARGIN_TOP 0 #define MARGIN_LEFT 24 #define KEY_WIDTH 20 #define KEY_HEIGHT 15 #define KEY_PADDING 1 #define ROW_COUNT 5 #define COLUMN_COUNT 4 const HidNumpadKey hid_numpad_keyset[ROW_COUNT][COLUMN_COUNT] = { { {.width = 1, .height = 1, .icon = NULL, .key = "NL", .value = HID_KEYPAD_NUMLOCK}, {.width = 1, .height = 1, .icon = NULL, .key = "/", .value = HID_KEYPAD_SLASH}, {.width = 1, .height = 1, .icon = NULL, .key = "*", .value = HID_KEYPAD_ASTERISK}, {.width = 1, .height = 1, .icon = NULL, .key = "-", .value = HID_KEYPAD_MINUS}, }, { {.width = 1, .height = 1, .icon = NULL, .key = "7", .value = HID_KEYPAD_7}, {.width = 1, .height = 1, .icon = NULL, .key = "8", .value = HID_KEYBOARD_8}, {.width = 1, .height = 1, .icon = NULL, .key = "9", .value = HID_KEYBOARD_9}, {.width = 1, .height = 2, .icon = NULL, .key = "+", .value = HID_KEYPAD_PLUS}, }, { {.width = 1, .height = 1, .icon = NULL, .key = "4", .value = HID_KEYPAD_4}, {.width = 1, .height = 1, .icon = NULL, .key = "5", .value = HID_KEYPAD_5}, {.width = 1, .height = 1, .icon = NULL, .key = "6", .value = HID_KEYPAD_6}, }, { {.width = 1, .height = 1, .icon = NULL, .key = "1", .value = HID_KEYPAD_1}, {.width = 1, .height = 1, .icon = NULL, .key = "2", .value = HID_KEYPAD_2}, {.width = 1, .height = 1, .icon = NULL, .key = "3", .value = HID_KEYPAD_3}, {.width = 1, .height = 2, .icon = NULL, .key = "En", .value = HID_KEYPAD_ENTER}, }, { {.width = 2, .height = 1, .icon = NULL, .key = "0", .value = HID_KEYBOARD_0}, {.width = 0, .height = 0, .icon = NULL, .key = "0", .value = HID_KEYBOARD_0}, {.width = 1, .height = 1, .icon = NULL, .key = ".", .value = HID_KEYPAD_DOT}, }, }; static void hid_numpad_draw_key( Canvas* canvas, HidNumpadModel* model, uint8_t x, uint8_t y, HidNumpadKey key, bool selected) { if(!key.width || !key.height) return; canvas_set_color(canvas, ColorBlack); uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1); uint8_t keyHeight = KEY_HEIGHT * key.height + KEY_PADDING * (key.height - 1); if(selected) { elements_slightly_rounded_box( canvas, MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING), MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING), keyWidth, keyHeight); canvas_set_color(canvas, ColorWhite); } else { elements_slightly_rounded_frame( canvas, MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING), MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING), keyWidth, keyHeight); } if(key.icon != NULL) { canvas_draw_icon( canvas, MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2, MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + keyHeight / 2 - key.icon->height / 2, key.icon); } else { strcpy(model->key_string, key.key); canvas_draw_str_aligned( canvas, MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1, MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + keyHeight / 2 + 1, AlignCenter, AlignCenter, model->key_string); } } static void hid_numpad_draw_callback(Canvas* canvas, void* context) { furi_assert(context); HidNumpadModel* model = context; if((!model->connected) && (model->transport == HidTransportBle)) { canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15); canvas_set_font(canvas, FontPrimary); elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Numpad"); canvas_draw_icon(canvas, 68, 3, &I_Pin_back_arrow_10x8); canvas_set_font(canvas, FontSecondary); elements_multiline_text_aligned(canvas, 127, 4, AlignRight, AlignTop, "Hold to exit"); elements_multiline_text_aligned( canvas, 4, 60, AlignLeft, AlignBottom, "Waiting for Connection..."); return; } canvas_set_font(canvas, FontKeyboard); uint8_t initY = model->y == 0 ? 0 : 1; if(model->y > 5) { initY = model->y - 4; } for(uint8_t y = initY; y < ROW_COUNT; y++) { const HidNumpadKey* numpadKeyRow = hid_numpad_keyset[y]; uint8_t x = 0; for(uint8_t i = 0; i < COLUMN_COUNT; i++) { HidNumpadKey key = numpadKeyRow[i]; bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y; bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE; hid_numpad_draw_key( canvas, model, x, y - initY, key, (!model->ok_pressed && keySelected) || backSelected); x += key.width; } } } static uint8_t hid_numpad_get_selected_key(HidNumpadModel* model) { HidNumpadKey key = hid_numpad_keyset[model->y][model->x]; return key.value; } static void hid_numpad_get_select_key(HidNumpadModel* model, HidNumpadPoint delta) { do { const int delta_sum = model->y + delta.y; model->y = delta_sum < 0 ? ROW_COUNT - 1 : delta_sum % ROW_COUNT; } while(delta.y != 0 && hid_numpad_keyset[model->y][model->x].value == 0); do { const int delta_sum = model->x + delta.x; model->x = delta_sum < 0 ? COLUMN_COUNT - 1 : delta_sum % COLUMN_COUNT; } while(delta.x != 0 && hid_numpad_keyset[model->y][model->x].width == 0); } static void hid_numpad_process(HidNumpad* hid_numpad, InputEvent* event) { with_view_model( hid_numpad->view, HidNumpadModel * model, { if(event->key == InputKeyOk) { if(event->type == InputTypePress) { model->ok_pressed = true; } else if(event->type == InputTypeLong || event->type == InputTypeShort) { model->last_key_code = hid_numpad_get_selected_key(model); hid_hal_keyboard_press( hid_numpad->hid, model->modifier_code | model->last_key_code); } else if(event->type == InputTypeRelease) { hid_hal_keyboard_release( hid_numpad->hid, model->modifier_code | model->last_key_code); model->ok_pressed = false; } } else if(event->key == InputKeyBack) { if(event->type == InputTypePress) { model->back_pressed = true; } else if(event->type == InputTypeShort) { hid_hal_keyboard_press(hid_numpad->hid, HID_KEYBOARD_DELETE); hid_hal_keyboard_release(hid_numpad->hid, HID_KEYBOARD_DELETE); } else if(event->type == InputTypeRelease) { model->back_pressed = false; } } else if(event->type == InputTypePress || event->type == InputTypeRepeat) { if(event->key == InputKeyUp) { hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 0, .y = -1}); } else if(event->key == InputKeyDown) { hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 0, .y = 1}); } else if(event->key == InputKeyLeft) { if(model->last_x == 2 && model->last_y == 2 && model->y == 1 && model->x == 3) { model->x = model->last_x; model->y = model->last_y; } else if( model->last_x == 2 && model->last_y == 4 && model->y == 3 && model->x == 3) { model->x = model->last_x; model->y = model->last_y; } else hid_numpad_get_select_key(model, (HidNumpadPoint){.x = -1, .y = 0}); model->last_x = 0; model->last_y = 0; } else if(event->key == InputKeyRight) { if(model->x == 2 && model->y == 2) { model->last_x = model->x; model->last_y = model->y; hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = -1}); } else if(model->x == 2 && model->y == 4) { model->last_x = model->x; model->last_y = model->y; hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = -1}); } else { hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = 0}); } } } }, true); } static bool hid_numpad_input_callback(InputEvent* event, void* context) { furi_assert(context); HidNumpad* hid_numpad = context; bool consumed = false; if(event->type == InputTypeLong && event->key == InputKeyBack) { hid_hal_keyboard_release_all(hid_numpad->hid); } else { hid_numpad_process(hid_numpad, event); consumed = true; } return consumed; } HidNumpad* hid_numpad_alloc(Hid* bt_hid) { HidNumpad* hid_numpad = malloc(sizeof(HidNumpad)); hid_numpad->view = view_alloc(); hid_numpad->hid = bt_hid; view_set_context(hid_numpad->view, hid_numpad); view_allocate_model(hid_numpad->view, ViewModelTypeLocking, sizeof(HidNumpadModel)); view_set_draw_callback(hid_numpad->view, hid_numpad_draw_callback); view_set_input_callback(hid_numpad->view, hid_numpad_input_callback); with_view_model( hid_numpad->view, HidNumpadModel * model, { model->transport = bt_hid->transport; model->y = 0; }, true); return hid_numpad; } void hid_numpad_free(HidNumpad* hid_numpad) { furi_assert(hid_numpad); view_free(hid_numpad->view); free(hid_numpad); } View* hid_numpad_get_view(HidNumpad* hid_numpad) { furi_assert(hid_numpad); return hid_numpad->view; } void hid_numpad_set_connected_status(HidNumpad* hid_numpad, bool connected) { furi_assert(hid_numpad); with_view_model( hid_numpad->view, HidNumpadModel * model, { model->connected = connected; }, true); }