#include "../nfc_i.h" #include typedef enum { NfcSceneReadStateIdle, NfcSceneReadStateDetecting, NfcSceneReadStateReading, } NfcSceneReadState; bool nfc_scene_read_worker_callback(NfcWorkerEvent event, void* context) { Nfc* nfc = context; bool consumed = false; if(event == NfcWorkerEventReadMfClassicLoadKeyCache) { consumed = nfc_device_load_key_cache(nfc->dev); } else { view_dispatcher_send_custom_event(nfc->view_dispatcher, event); consumed = true; } return consumed; } void nfc_scene_read_set_state(Nfc* nfc, NfcSceneReadState state) { uint32_t curr_state = scene_manager_get_scene_state(nfc->scene_manager, NfcSceneRead); if(curr_state != state) { if(state == NfcSceneReadStateDetecting) { popup_reset(nfc->popup); popup_set_text( nfc->popup, "Apply card to\nFlipper's back", 97, 24, AlignCenter, AlignTop); popup_set_icon(nfc->popup, 0, 8, &I_NFC_manual_60x50); } else if(state == NfcSceneReadStateReading) { popup_reset(nfc->popup); popup_set_header( nfc->popup, "Reading card\nDon't move...", 85, 24, AlignCenter, AlignTop); popup_set_icon(nfc->popup, 12, 23, &A_Loading_24); } scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, state); } } void nfc_scene_read_on_enter(void* context) { Nfc* nfc = context; nfc_device_clear(nfc->dev); // Setup view nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting); view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup); // Start worker nfc_worker_start( nfc->worker, NfcWorkerStateRead, &nfc->dev->dev_data, nfc_scene_read_worker_callback, nfc); nfc_blink_read_start(nfc); } bool nfc_scene_read_on_event(void* context, SceneManagerEvent event) { Nfc* nfc = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if((event.event == NfcWorkerEventReadUidNfcB) || (event.event == NfcWorkerEventReadUidNfcF) || (event.event == NfcWorkerEventReadUidNfcV)) { notification_message(nfc->notifications, &sequence_success); scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCardSuccess); DOLPHIN_DEED(DolphinDeedNfcReadSuccess); consumed = true; } else if(event.event == NfcWorkerEventReadUidNfcA) { notification_message(nfc->notifications, &sequence_success); scene_manager_next_scene(nfc->scene_manager, NfcSceneNfcaReadSuccess); DOLPHIN_DEED(DolphinDeedNfcReadSuccess); consumed = true; } else if(event.event == NfcWorkerEventReadNfcV) { notification_message(nfc->notifications, &sequence_success); scene_manager_next_scene(nfc->scene_manager, NfcSceneNfcVReadSuccess); DOLPHIN_DEED(DolphinDeedNfcReadSuccess); consumed = true; } else if(event.event == NfcWorkerEventReadMfUltralight) { notification_message(nfc->notifications, &sequence_success); // Set unlock password input to 0xFFFFFFFF only on fresh read memset(nfc->byte_input_store, 0xFF, sizeof(nfc->byte_input_store)); scene_manager_next_scene(nfc->scene_manager, NfcSceneMfUltralightReadSuccess); DOLPHIN_DEED(DolphinDeedNfcReadSuccess); consumed = true; } else if(event.event == NfcWorkerEventReadMfClassicDone) { notification_message(nfc->notifications, &sequence_success); scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicReadSuccess); DOLPHIN_DEED(DolphinDeedNfcReadSuccess); consumed = true; } else if(event.event == NfcWorkerEventReadMfDesfire) { notification_message(nfc->notifications, &sequence_success); scene_manager_next_scene(nfc->scene_manager, NfcSceneMfDesfireReadSuccess); DOLPHIN_DEED(DolphinDeedNfcReadSuccess); consumed = true; } else if(event.event == NfcWorkerEventReadMfClassicDictAttackRequired) { if(mf_classic_dict_check_presence(MfClassicDictTypeSystem)) { scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicDictAttack); } else { scene_manager_next_scene(nfc->scene_manager, NfcSceneDictNotFound); } consumed = true; } else if(event.event == NfcWorkerEventCardDetected) { nfc_scene_read_set_state(nfc, NfcSceneReadStateReading); nfc_blink_detect_start(nfc); consumed = true; } else if(event.event == NfcWorkerEventNoCardDetected) { nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting); nfc_blink_read_start(nfc); consumed = true; } } return consumed; } void nfc_scene_read_on_exit(void* context) { Nfc* nfc = context; // Stop worker nfc_worker_stop(nfc->worker); // Clear view popup_reset(nfc->popup); scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, NfcSceneReadStateIdle); nfc_blink_stop(nfc); }