#include "subbrute.h" #include "scene/subbrute_scene_load_file.h" #include "scene/subbrute_scene_select_field.h" #include "scene/subbrute_scene_run_attack.h" #include "scene/subbrute_scene_entrypoint.h" #include "scene/subbrute_scene_save_name.h" static void draw_callback(Canvas* const canvas, void* ctx) { SubBruteState* subbrute_state = (SubBruteState*)acquire_mutex((ValueMutex*)ctx, 100); if(subbrute_state == NULL) { return; } // Draw correct Canvas switch(subbrute_state->current_scene) { case NoneScene: case SceneSelectFile: subbrute_scene_load_file_on_draw(canvas, subbrute_state); break; case SceneSelectField: subbrute_scene_select_field_on_draw(canvas, subbrute_state); break; case SceneAttack: subbrute_scene_run_attack_on_draw(canvas, subbrute_state); break; case SceneEntryPoint: subbrute_scene_entrypoint_on_draw(canvas, subbrute_state); break; case SceneSaveName: break; } release_mutex((ValueMutex*)ctx, subbrute_state); } void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) { furi_assert(event_queue); SubBruteEvent event = { .evt_type = EventTypeKey, .key = input_event->key, .input_type = input_event->type}; furi_message_queue_put(event_queue, &event, 100); } static void timer_callback(FuriMessageQueue* event_queue) { furi_assert(event_queue); SubBruteEvent event = { .evt_type = EventTypeTick, .key = InputKeyUp, .input_type = InputTypeRelease}; furi_message_queue_put(event_queue, &event, 100); } SubBruteState* subbrute_alloc() { SubBruteState* subbrute = malloc(sizeof(SubBruteState)); string_init(subbrute->protocol); string_init(subbrute->preset); string_init(subbrute->file_path); string_init(subbrute->file_path_tmp); string_init_set(subbrute->notification_msg, ""); string_init(subbrute->candidate); string_init(subbrute->flipper_format_string); subbrute->previous_scene = NoneScene; subbrute->current_scene = SceneSelectFile; subbrute->is_running = true; subbrute->is_attacking = false; subbrute->key_index = 7; subbrute->notify = furi_record_open(RECORD_NOTIFICATION); subbrute->view_dispatcher = view_dispatcher_alloc(); //Dialog subbrute->dialogs = furi_record_open(RECORD_DIALOGS); subbrute->preset_def = malloc(sizeof(SubGhzPresetDefinition)); //subbrute->flipper_format = flipper_format_string_alloc(); //subbrute->environment = subghz_environment_alloc(); return subbrute; } void subbrute_free(SubBruteState* subbrute) { //Dialog furi_record_close(RECORD_DIALOGS); notification_message(subbrute->notify, &sequence_blink_stop); furi_record_close(RECORD_NOTIFICATION); view_dispatcher_free(subbrute->view_dispatcher); string_clear(subbrute->preset); string_clear(subbrute->candidate); // Path strings string_clear(subbrute->file_path); string_clear(subbrute->file_path_tmp); string_clear(subbrute->notification_msg); string_clear(subbrute->candidate); string_clear(subbrute->flipper_format_string); //flipper_format_free(subbrute->flipper_format); //subghz_environment_free(subbrute->environment); //subghz_receiver_free(subbrute->receiver); free(subbrute->preset_def); // The rest free(subbrute); } // ENTRYPOINT int32_t subbrute_start(void* p) { UNUSED(p); // Input FURI_LOG_I(TAG, "Initializing input"); FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(SubBruteEvent)); SubBruteState* subbrute_state = subbrute_alloc(); ValueMutex subbrute_state_mutex; // Mutex FURI_LOG_I(TAG, "Initializing flipfrid mutex"); if(!init_mutex(&subbrute_state_mutex, subbrute_state, sizeof(SubBruteState))) { FURI_LOG_E(TAG, "cannot create mutex\r\n"); furi_message_queue_free(event_queue); subbrute_free(subbrute_state); return 255; } furi_hal_power_suppress_charge_enter(); // Configure view port FURI_LOG_I(TAG, "Initializing viewport"); ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, draw_callback, &subbrute_state_mutex); view_port_input_callback_set(view_port, input_callback, event_queue); // Configure timer FURI_LOG_I(TAG, "Initializing timer"); FuriTimer* timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, event_queue); furi_timer_start(timer, furi_kernel_get_tick_frequency() / 10); // 10 times per second // Register view port in GUI FURI_LOG_I(TAG, "Initializing gui"); subbrute_state->gui = furi_record_open(RECORD_GUI); gui_add_view_port(subbrute_state->gui, view_port, GuiLayerFullscreen); view_dispatcher_attach_to_gui( subbrute_state->view_dispatcher, subbrute_state->gui, ViewDispatcherTypeFullscreen); subbrute_state->current_scene = SceneEntryPoint; // Init values SubBruteEvent event; while(subbrute_state->is_running) { // Get next event FuriStatus event_status = furi_message_queue_get(event_queue, &event, 25); if(event_status == FuriStatusOk) { if(event.evt_type == EventTypeKey) { //Handle event key FURI_LOG_D(TAG, "EVENT ###"); switch(subbrute_state->current_scene) { case SceneSelectFile: subbrute_scene_load_file_on_event(event, subbrute_state); break; case SceneSelectField: subbrute_scene_select_field_on_event(event, subbrute_state); break; case SceneSaveName: subbrute_scene_save_name_on_event(event, subbrute_state); break; case SceneAttack: subbrute_scene_run_attack_on_event(event, subbrute_state); break; case NoneScene: case SceneEntryPoint: subbrute_scene_entrypoint_on_event(event, subbrute_state); break; } } else if(event.evt_type == EventTypeTick) { //Handle event tick if(subbrute_state->current_scene != subbrute_state->previous_scene) { // Trigger Exit Scene switch(subbrute_state->previous_scene) { case SceneSelectFile: subbrute_scene_load_file_on_exit(subbrute_state); break; case SceneSelectField: subbrute_scene_select_field_on_exit(subbrute_state); break; case SceneAttack: subbrute_scene_run_attack_on_exit(subbrute_state); break; case SceneEntryPoint: subbrute_scene_entrypoint_on_exit(subbrute_state); break; case SceneSaveName: subbrute_scene_save_name_on_exit(subbrute_state); break; case NoneScene: break; } // Trigger Entry Scene switch(subbrute_state->current_scene) { case NoneScene: case SceneSelectFile: subbrute_scene_load_file_on_enter(subbrute_state); break; case SceneSelectField: subbrute_scene_select_field_on_enter(subbrute_state); break; case SceneAttack: subbrute_scene_run_attack_on_enter(subbrute_state); break; case SceneSaveName: subbrute_scene_save_name_on_enter(subbrute_state); break; case SceneEntryPoint: subbrute_scene_entrypoint_on_enter(subbrute_state); break; } subbrute_state->previous_scene = subbrute_state->current_scene; } // Trigger Tick Scene switch(subbrute_state->current_scene) { case NoneScene: case SceneSelectFile: subbrute_scene_load_file_on_tick(subbrute_state); break; case SceneSelectField: subbrute_scene_select_field_on_tick(subbrute_state); break; case SceneAttack: //subbrute_scene_run_attack_on_tick(subbrute_state); break; case SceneEntryPoint: subbrute_scene_entrypoint_on_tick(subbrute_state); break; case SceneSaveName: subbrute_scene_save_name_on_tick(subbrute_state); break; } view_port_update(view_port); } } } // Cleanup furi_timer_stop(timer); furi_timer_free(timer); furi_hal_power_suppress_charge_exit(); FURI_LOG_I(TAG, "Cleaning up"); gui_remove_view_port(subbrute_state->gui, view_port); view_port_free(view_port); furi_message_queue_free(event_queue); furi_record_close(RECORD_GUI); subbrute_free(subbrute_state); return 0; }