#include #include #include #include #include #include #include #include #include "../desktop_i.h" #include "desktop_view_locked.h" #define DOOR_MOVING_INTERVAL_MS (1000 / 16) #define LOCKED_HINT_TIMEOUT_MS (1000) #define UNLOCKED_HINT_TIMEOUT_MS (2000) #define DOOR_OFFSET_START -55 #define DOOR_OFFSET_END 0 #define DOOR_L_FINAL_POS 0 #define DOOR_R_FINAL_POS 60 #define UNLOCK_CNT 3 #define UNLOCK_RST_TIMEOUT 600 struct DesktopViewLocked { View* view; DesktopViewLockedCallback callback; void* context; FuriTimer* timer; uint8_t lock_count; uint32_t lock_lastpress; }; typedef enum { DesktopViewLockedStateUnlocked, DesktopViewLockedStateLocked, DesktopViewLockedStateDoorsClosing, DesktopViewLockedStateLockedHintShown, DesktopViewLockedStateUnlockedHintShown } DesktopViewLockedState; typedef struct { bool pin_locked; int8_t door_offset; DesktopViewLockedState view_state; } DesktopViewLockedModel; void desktop_view_locked_set_callback( DesktopViewLocked* locked_view, DesktopViewLockedCallback callback, void* context) { furi_assert(locked_view); furi_assert(callback); locked_view->callback = callback; locked_view->context = context; } static void locked_view_timer_callback(void* context) { DesktopViewLocked* locked_view = context; locked_view->callback(DesktopLockedEventUpdate, locked_view->context); } static void desktop_view_locked_doors_draw(Canvas* canvas, DesktopViewLockedModel* model) { int8_t offset = model->door_offset; uint8_t door_left_x = DOOR_L_FINAL_POS + offset; uint8_t door_right_x = DOOR_R_FINAL_POS - offset; uint8_t height = icon_get_height(&I_DoorLeft_70x55); canvas_draw_icon(canvas, door_left_x, canvas_height(canvas) - height, &I_DoorLeft_70x55); canvas_draw_icon(canvas, door_right_x, canvas_height(canvas) - height, &I_DoorRight_70x55); } static bool desktop_view_locked_doors_move(DesktopViewLockedModel* model) { bool stop = false; if(model->door_offset < DOOR_OFFSET_END) { model->door_offset = CLAMP(model->door_offset + 5, DOOR_OFFSET_END, DOOR_OFFSET_START); stop = true; } return stop; } static void desktop_view_locked_update_hint_icon_timeout(DesktopViewLocked* locked_view) { DesktopViewLockedModel* model = view_get_model(locked_view->view); const bool change_state = (model->view_state == DesktopViewLockedStateLocked) && !model->pin_locked; if(change_state) { model->view_state = DesktopViewLockedStateLockedHintShown; } view_commit_model(locked_view->view, change_state); furi_timer_start(locked_view->timer, LOCKED_HINT_TIMEOUT_MS); } void desktop_view_locked_update(DesktopViewLocked* locked_view) { DesktopViewLockedModel* model = view_get_model(locked_view->view); DesktopViewLockedState view_state = model->view_state; if(view_state == DesktopViewLockedStateDoorsClosing && !desktop_view_locked_doors_move(model)) { locked_view->callback(DesktopLockedEventDoorsClosed, locked_view->context); model->view_state = DesktopViewLockedStateLocked; } else if(view_state == DesktopViewLockedStateLockedHintShown) { model->view_state = DesktopViewLockedStateLocked; } else if(view_state == DesktopViewLockedStateUnlockedHintShown) { model->view_state = DesktopViewLockedStateUnlocked; } view_commit_model(locked_view->view, true); if(view_state != DesktopViewLockedStateDoorsClosing) { furi_timer_stop(locked_view->timer); } } static void desktop_view_locked_draw(Canvas* canvas, void* model) { DesktopViewLockedModel* m = model; DesktopViewLockedState view_state = m->view_state; canvas_set_color(canvas, ColorBlack); if(view_state == DesktopViewLockedStateDoorsClosing) { desktop_view_locked_doors_draw(canvas, m); canvas_set_font(canvas, FontPrimary); elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked"); } else if(view_state == DesktopViewLockedStateLockedHintShown) { canvas_set_font(canvas, FontSecondary); elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48); elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:"); canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8); canvas_draw_icon(canvas, 80, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8); canvas_draw_icon(canvas, 95, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8); canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42); canvas_draw_dot(canvas, 17, 61); } else if(view_state == DesktopViewLockedStateUnlockedHintShown) { canvas_set_font(canvas, FontPrimary); elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked"); } } View* desktop_view_locked_get_view(DesktopViewLocked* locked_view) { furi_assert(locked_view); return locked_view->view; } static bool desktop_view_locked_input(InputEvent* event, void* context) { furi_assert(event); furi_assert(context); bool is_changed = false; const uint32_t press_time = furi_get_tick(); DesktopViewLocked* locked_view = context; DesktopViewLockedModel* model = view_get_model(locked_view->view); if(model->view_state == DesktopViewLockedStateUnlockedHintShown && event->type == InputTypePress) { model->view_state = DesktopViewLockedStateUnlocked; is_changed = true; } const DesktopViewLockedState view_state = model->view_state; const bool pin_locked = model->pin_locked; view_commit_model(locked_view->view, is_changed); if(view_state == DesktopViewLockedStateUnlocked) { return false; } else if(view_state == DesktopViewLockedStateLocked && pin_locked) { locked_view->callback(DesktopLockedEventShowPinInput, locked_view->context); } else if( view_state == DesktopViewLockedStateLocked || view_state == DesktopViewLockedStateLockedHintShown) { if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) { locked_view->lock_lastpress = press_time; locked_view->lock_count = 0; } desktop_view_locked_update_hint_icon_timeout(locked_view); if(event->key == InputKeyBack) { if(event->type == InputTypeShort) { locked_view->lock_lastpress = press_time; locked_view->lock_count++; if(locked_view->lock_count == UNLOCK_CNT) { locked_view->callback(DesktopLockedEventUnlocked, locked_view->context); } } } else { locked_view->lock_count = 0; } locked_view->lock_lastpress = press_time; } return true; } DesktopViewLocked* desktop_view_locked_alloc() { DesktopViewLocked* locked_view = malloc(sizeof(DesktopViewLocked)); locked_view->view = view_alloc(); locked_view->timer = furi_timer_alloc(locked_view_timer_callback, FuriTimerTypePeriodic, locked_view); view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopViewLockedModel)); view_set_context(locked_view->view, locked_view); view_set_draw_callback(locked_view->view, desktop_view_locked_draw); view_set_input_callback(locked_view->view, desktop_view_locked_input); return locked_view; } void desktop_view_locked_free(DesktopViewLocked* locked_view) { furi_assert(locked_view); furi_timer_free(locked_view->timer); view_free(locked_view->view); free(locked_view); } void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) { DesktopViewLockedModel* model = view_get_model(locked_view->view); furi_assert(model->view_state == DesktopViewLockedStateLocked); model->view_state = DesktopViewLockedStateDoorsClosing; model->door_offset = DOOR_OFFSET_START; view_commit_model(locked_view->view, true); furi_timer_start(locked_view->timer, DOOR_MOVING_INTERVAL_MS); } void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked) { DesktopViewLockedModel* model = view_get_model(locked_view->view); furi_assert(model->view_state == DesktopViewLockedStateUnlocked); model->view_state = DesktopViewLockedStateLocked; model->pin_locked = pin_locked; view_commit_model(locked_view->view, true); } void desktop_view_locked_unlock(DesktopViewLocked* locked_view) { locked_view->lock_count = 0; DesktopViewLockedModel* model = view_get_model(locked_view->view); model->view_state = DesktopViewLockedStateUnlockedHintShown; model->pin_locked = false; view_commit_model(locked_view->view, true); furi_timer_start(locked_view->timer, UNLOCKED_HINT_TIMEOUT_MS); } bool desktop_view_locked_is_locked_hint_visible(DesktopViewLocked* locked_view) { DesktopViewLockedModel* model = view_get_model(locked_view->view); const DesktopViewLockedState view_state = model->view_state; view_commit_model(locked_view->view, false); return view_state == DesktopViewLockedStateLockedHintShown || view_state == DesktopViewLockedStateLocked; }