#include #include #include #include #include #include "sandbox.h" #define FPS 20 #define CELL_WIDTH 10 #define CELL_HEIGHT 8 #define MOVE_TICKS 5 #define KEY_STACK_SIZE 16 #define SAVING_DIRECTORY "/ext/apps/Games" #define SAVING_FILENAME SAVING_DIRECTORY "/game15.save" #define POPUP_MENU_ITEMS 2 typedef enum { DirectionNone, DirectionUp, DirectionDown, DirectionLeft, DirectionRight } direction_e; typedef enum { ScenePlay, SceneWin, ScenePopup } scene_e; typedef struct { uint8_t cell_index; uint8_t zero_index; uint8_t move_direction; uint8_t move_ticks; } moving_cell_t; typedef struct { uint16_t top_record; scene_e scene; uint16_t move_count; uint32_t tick_count; uint8_t board[16]; } game_state_t; static game_state_t game_state; static NotificationApp* notification; static moving_cell_t moving_cell; static uint8_t loaded_saving_ticks; static uint8_t popup_menu_selected_item; static const char* popup_menu_strings[] = {"Continue", "Reset"}; static uint8_t keys[KEY_STACK_SIZE]; static uint8_t key_stack_head = 0; static const uint8_t pic_cells[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x30, 0xfc, 0x38, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x30, 0xfc, 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0x30, 0xfc, 0x18, 0xfc, 0x0c, 0xfc, 0xfc, 0xfc, 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x60, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc, 0x70, 0xfc, 0x78, 0xfc, 0x68, 0xfc, 0x6c, 0xfc, 0x6c, 0xfc, 0xec, 0xfc, 0xfc, 0xfc, 0x60, 0xfc, 0xfc, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xc0, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc, 0x78, 0xfc, 0x0c, 0xfc, 0x0c, 0xfc, 0x7c, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc, 0xfc, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0x78, 0xfc, 0x78, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xcc, 0xfc, 0xf8, 0xfc, 0xc0, 0xfc, 0xc0, 0xfc, 0x78, 0xfc, 0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd, 0x8c, 0xfd, 0xce, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0x8c, 0xfd, 0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0xc6, 0xfc, 0x66, 0xfc, 0x36, 0xfc, 0xf6, 0xff, 0xe6, 0xfd, 0x37, 0xff, 0x36, 0xff, 0x86, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd, 0xc6, 0xfd, 0xe7, 0xfd, 0xa6, 0xfd, 0xb6, 0xfd, 0xb6, 0xfd, 0xb6, 0xff, 0xf6, 0xff, 0x86, 0xfd, 0xf6, 0xff, 0x37, 0xfc, 0x36, 0xfc, 0xf6, 0xfd, 0x06, 0xff, 0x36, 0xff, 0x36, 0xff, 0xe6, 0xfd, }; static const uint8_t pic_digits[] = { 0xf0, 0xf2, 0xf2, 0xf2, 0xf2, 0xf0, 0xf9, 0xf8, 0xf9, 0xf9, 0xf9, 0xf0, 0xf0, 0xf2, 0xf3, 0xf1, 0xfc, 0xf0, 0xf0, 0xf3, 0xf1, 0xf3, 0xf2, 0xf0, 0xf3, 0xf1, 0xf2, 0xf2, 0xf0, 0xf3, 0xf0, 0xfc, 0xf0, 0xf3, 0xf2, 0xf0, 0x00, 0x0c, 0x00, 0x02, 0x02, 0x00, 0x00, 0x03, 0x03, 0x03, 0x03, 0x03, 0x00, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00, 0x02, 0x00, 0x03, 0x03, 0x00, }; static const uint8_t pic_top[] = {11, 4, 0x88, 0xf8, 0xad, 0xfa, 0xad, 0xf8, 0x8d, 0xfe}; static const uint8_t pic_move[] = {17, 4, 0x2e, 0x2a, 0xfe, 0xa4, 0xaa, 0xff, 0xaa, 0x2a, 0xff, 0x2e, 0x36, 0xfe}; static const uint8_t pic_time[] = {15, 4, 0xa8, 0x8b, 0x2d, 0xe9, 0xad, 0xca, 0xad, 0x8b}; static const uint8_t pic_puzzled[] = { 0xff, 0xcf, 0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0xff, 0xcf, 0x00, 0xf3, 0xff, 0xfc, 0x3f, 0x03, 0xc0, 0xff, 0xf3, 0x0f, 0xdc, 0x03, 0xcc, 0x00, 0x03, 0x38, 0x00, 0x0e, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0x03, 0xcc, 0x00, 0x03, 0x1c, 0x00, 0x07, 0x03, 0xc0, 0x00, 0x30, 0x30, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x0e, 0x80, 0x03, 0x03, 0xc0, 0xff, 0x33, 0xc0, 0xdc, 0xff, 0xcf, 0x00, 0x03, 0x07, 0xc0, 0x01, 0x03, 0xc0, 0xff, 0x33, 0xc0, 0xdc, 0x03, 0xc0, 0x00, 0x83, 0x03, 0xe0, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0, 0xd0, 0x03, 0xc0, 0x00, 0xc3, 0x01, 0x70, 0x00, 0x03, 0xc0, 0x00, 0x30, 0xc0, 0xd0, 0x03, 0xc0, 0xff, 0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc, 0x03, 0xc0, 0xff, 0xf3, 0xff, 0xfc, 0x3f, 0xff, 0xcf, 0xff, 0xf3, 0xff, 0xdc}; static void key_stack_init() { key_stack_head = 0; } static uint8_t key_stack_pop() { return keys[--key_stack_head]; } static bool key_stack_is_empty() { return key_stack_head == 0; } static int key_stack_push(uint8_t value) { if(key_stack_head != KEY_STACK_SIZE) { keys[key_stack_head] = value; key_stack_head++; return key_stack_head; } else return -1; } static bool storage_game_state_load() { Storage* storage = furi_record_open(RECORD_STORAGE); File* file = storage_file_alloc(storage); uint16_t bytes_readed = 0; if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING)) bytes_readed = storage_file_read(file, &game_state, sizeof(game_state_t)); storage_file_close(file); storage_file_free(file); furi_record_close(RECORD_STORAGE); return bytes_readed == sizeof(game_state_t); } static void storage_game_state_save() { Storage* storage = furi_record_open(RECORD_STORAGE); if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) { if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) { return; } } File* file = storage_file_alloc(storage); if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) { storage_file_write(file, &game_state, sizeof(game_state_t)); } storage_file_close(file); storage_file_free(file); furi_record_close(RECORD_STORAGE); } static void set_moving_cell_by_direction(direction_e direction) { moving_cell.move_direction = DirectionNone; moving_cell.zero_index = 0xff; for(int i = 0; i < 16; i++) { if(!game_state.board[i]) { moving_cell.zero_index = i; break; } } if(moving_cell.zero_index == 0xff) return; uint8_t x = moving_cell.zero_index % 4; uint8_t y = moving_cell.zero_index / 4; moving_cell.cell_index = moving_cell.zero_index; if(direction == DirectionUp && y < 3) moving_cell.cell_index += 4; else if(direction == DirectionDown && y > 0) moving_cell.cell_index -= 4; else if(direction == DirectionLeft && x < 3) moving_cell.cell_index++; else if(direction == DirectionRight && x > 0) moving_cell.cell_index--; else return; moving_cell.move_ticks = 0; moving_cell.move_direction = direction; } static bool is_board_has_solution() { uint8_t i, j, inv = 0; for(i = 0; i < 16; ++i) if(game_state.board[i]) for(j = 0; j < i; ++j) if(game_state.board[j] > game_state.board[i]) ++inv; for(i = 0; i < 16; ++i) if(game_state.board[i] == 0) inv += 1 + i / 4; return inv % 2 == 0; } static void board_init() { for(int i = 0; i < 16; i++) { game_state.board[i] = (i + 1) % 16; } do { for(int i = 15; i >= 1; i--) { int j = rand() % (i + 1); uint8_t tmp = game_state.board[j]; game_state.board[j] = game_state.board[i]; game_state.board[i] = tmp; } } while(!is_board_has_solution()); } static void game_init() { game_state.scene = ScenePlay; game_state.move_count = 0; game_state.tick_count = 0; moving_cell.move_direction = DirectionNone; board_init(); key_stack_init(); popup_menu_selected_item = 0; } static bool is_board_solved() { for(int i = 0; i < 16; i++) if(((i + 1) % 16) != game_state.board[i]) return false; return true; } static void game_tick() { switch(game_state.scene) { case ScenePlay: game_state.tick_count++; if(loaded_saving_ticks) loaded_saving_ticks--; if(moving_cell.move_direction == DirectionNone && !key_stack_is_empty()) { set_moving_cell_by_direction(key_stack_pop()); if(moving_cell.move_direction == DirectionNone) { notification_message(notification, &sequence_single_vibro); key_stack_init(); } } if(moving_cell.move_direction != DirectionNone) { moving_cell.move_ticks++; if(moving_cell.move_ticks == MOVE_TICKS) { game_state.board[moving_cell.zero_index] = game_state.board[moving_cell.cell_index]; game_state.board[moving_cell.cell_index] = 0; moving_cell.move_direction = DirectionNone; game_state.move_count++; } if(is_board_solved()) { notification_message(notification, &sequence_double_vibro); if(game_state.move_count < game_state.top_record || game_state.top_record == 0) { game_state.top_record = game_state.move_count; storage_game_state_save(); } game_state.scene = SceneWin; } } break; case SceneWin: if(!key_stack_is_empty()) game_init(); break; case ScenePopup: if(!key_stack_is_empty()) { switch(key_stack_pop()) { case DirectionDown: popup_menu_selected_item++; popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS; break; case DirectionUp: popup_menu_selected_item--; popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS; break; case DirectionNone: if(popup_menu_selected_item == 0) { game_state.scene = ScenePlay; notification_message(notification, &sequence_single_vibro); } else if(popup_menu_selected_item == 1) { notification_message(notification, &sequence_single_vibro); game_init(); } break; } } break; } } static void draw_cell(Canvas* canvas, uint8_t x, uint8_t y, uint8_t cell_number) { canvas_set_color(canvas, ColorBlack); canvas_draw_rframe(canvas, x, y, 18, 14, 1); canvas_set_color(canvas, ColorBlack); canvas_draw_xbm(canvas, x + 4, y + 3, CELL_WIDTH, CELL_HEIGHT, pic_cells + cell_number * 16); } static void board_draw(Canvas* canvas) { for(int i = 0; i < 16; i++) { if(game_state.board[i]) { if(moving_cell.move_direction == DirectionNone || moving_cell.cell_index != i) draw_cell(canvas, (i % 4) * 20 + 7, (i / 4) * 16 + 1, game_state.board[i]); if(moving_cell.move_direction != DirectionNone && moving_cell.cell_index == i) { uint8_t from_x = (moving_cell.cell_index % 4) * 20 + 7; uint8_t from_y = (moving_cell.cell_index / 4) * 16 + 1; uint8_t to_x = (moving_cell.zero_index % 4) * 20 + 7; uint8_t to_y = (moving_cell.zero_index / 4) * 16 + 1; int now_x = from_x + (to_x - from_x) * moving_cell.move_ticks / MOVE_TICKS; int now_y = from_y + (to_y - from_y) * moving_cell.move_ticks / MOVE_TICKS; draw_cell(canvas, now_x, now_y, game_state.board[i]); } } } } static void number_draw(Canvas* canvas, uint8_t y, uint32_t value) { uint8_t x = 121; while(true) { uint8_t digit = value % 10; canvas_draw_xbm(canvas, x, y, 4, 6, pic_digits + digit * 6); x -= 5; value = value / 10; if(!value) break; } } static void plate_draw( Canvas* canvas, uint8_t y, const uint8_t* header, uint32_t value, bool dont_draw_zero_value) { canvas_set_color(canvas, ColorBlack); canvas_draw_rbox(canvas, 92, y, 35, 19, 2); canvas_set_color(canvas, ColorBlack); canvas_draw_xbm(canvas, 95, y + 3, header[0], header[1], &header[2]); if((!value && !dont_draw_zero_value) || value) number_draw(canvas, y + 10, value); } static void info_draw(Canvas* canvas) { plate_draw(canvas, 1, pic_top, game_state.top_record, true); plate_draw(canvas, 22, pic_move, game_state.move_count, false); plate_draw(canvas, 43, pic_time, game_state.tick_count / FPS, false); } static void gray_screen(Canvas* const canvas) { canvas_set_color(canvas, ColorWhite); for(int x = 0; x < 128; x += 2) { for(int y = 0; y < 64; y++) { canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y); } } } static void render_callback(Canvas* const canvas) { canvas_set_color(canvas, ColorWhite); canvas_draw_box(canvas, 0, 0, 128, 64); if(game_state.scene == ScenePlay || game_state.scene == SceneWin || game_state.scene == ScenePopup) { canvas_set_color(canvas, ColorBlack); board_draw(canvas); info_draw(canvas); if(loaded_saving_ticks && game_state.scene != ScenePopup) { canvas_set_color(canvas, ColorWhite); canvas_draw_rbox(canvas, 20, 24, 88, 16, 4); canvas_set_color(canvas, ColorBlack); canvas_draw_rframe(canvas, 20, 24, 88, 16, 4); canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "Restore game ..."); } } if(game_state.scene == SceneWin) { gray_screen(canvas); canvas_draw_box(canvas, 7, 20, 114, 24); canvas_set_color(canvas, ColorBlack); canvas_draw_box(canvas, 8, 21, 112, 22); canvas_set_color(canvas, ColorWhite); canvas_draw_box(canvas, 10, 23, 108, 18); canvas_set_color(canvas, ColorBlack); canvas_draw_xbm(canvas, 14, 27, 100, 10, pic_puzzled); } else if(game_state.scene == ScenePopup) { gray_screen(canvas); canvas_set_color(canvas, ColorWhite); canvas_draw_rbox(canvas, 28, 16, 72, 32, 4); canvas_set_color(canvas, ColorBlack); canvas_draw_rframe(canvas, 28, 16, 72, 32, 4); for(int i = 0; i < POPUP_MENU_ITEMS; i++) { if(i == popup_menu_selected_item) { canvas_set_color(canvas, ColorBlack); canvas_draw_box(canvas, 34, 20 + 12 * i, 60, 12); } canvas_set_color(canvas, i == popup_menu_selected_item ? ColorWhite : ColorBlack); canvas_draw_str_aligned( canvas, 64, 26 + 12 * i, AlignCenter, AlignCenter, popup_menu_strings[i]); } } } static void game_event_handler(GameEvent const event) { if(event.type == EventTypeKey) { if(event.input.type == InputTypePress) { switch(event.input.key) { case InputKeyUp: key_stack_push(DirectionUp); break; case InputKeyDown: key_stack_push(DirectionDown); break; case InputKeyRight: key_stack_push(DirectionRight); break; case InputKeyLeft: key_stack_push(DirectionLeft); break; case InputKeyOk: if(game_state.scene == ScenePlay) { game_state.scene = ScenePopup; key_stack_init(); } else key_stack_push(DirectionNone); break; case InputKeyBack: if(game_state.scene == ScenePopup) { game_state.scene = ScenePlay; } else { storage_game_state_save(); sandbox_loop_exit(); } break; default: break; } } } else if(event.type == EventTypeTick) { game_tick(); } } static void game_alloc() { srand(DWT->CYCCNT); key_stack_init(); notification = furi_record_open(RECORD_NOTIFICATION); notification_message_block(notification, &sequence_display_backlight_enforce_on); } static void game_free() { notification_message_block(notification, &sequence_display_backlight_enforce_auto); furi_record_close(RECORD_NOTIFICATION); } int32_t game15_app() { game_alloc(); game_init(); loaded_saving_ticks = 0; if(storage_game_state_load()) { if(game_state.scene != ScenePlay) game_init(); else loaded_saving_ticks = FPS; } else game_init(); sandbox_init( FPS, (SandboxRenderCallback)render_callback, (SandboxEventHandler)game_event_handler); sandbox_loop(); sandbox_free(); game_free(); return 0; }