/** * @file gui_i.h * GUI: main API internals */ #pragma once #include "gui.h" #include #include #include #include #include "canvas.h" #include "canvas_i.h" #include "view_port.h" #include "view_port_i.h" #define GUI_DISPLAY_WIDTH 128 #define GUI_DISPLAY_HEIGHT 64 #define GUI_STATUS_BAR_X 0 #define GUI_STATUS_BAR_Y 0 #define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH /* 0-1 pixels for upper thin frame * 2-9 pixels for icons (battery, sd card, etc) * 10-12 pixels for lower bold line */ #define GUI_STATUS_BAR_HEIGHT 13 /* icon itself area (battery, sd card, etc) excluding frame. * painted 2 pixels below GUI_STATUS_BAR_X. */ #define GUI_STATUS_BAR_WORKAREA_HEIGHT 8 #define GUI_WINDOW_X 0 #define GUI_WINDOW_Y GUI_STATUS_BAR_HEIGHT #define GUI_WINDOW_WIDTH GUI_DISPLAY_WIDTH #define GUI_WINDOW_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_WINDOW_Y) #define GUI_THREAD_FLAG_DRAW (1 << 0) #define GUI_THREAD_FLAG_INPUT (1 << 1) #define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT) ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST); /** Gui structure */ struct Gui { // Thread and lock FuriThreadId thread_id; FuriMutex* mutex; // Layers and Canvas bool lockdown; bool direct_draw; ViewPortArray_t layers[GuiLayerMAX]; Canvas* canvas; // Input FuriMessageQueue* input_queue; FuriPubSub* input_events; uint8_t ongoing_input; ViewPort* ongoing_input_view_port; }; /** Find enabled ViewPort in ViewPortArray * * @param[in] array The ViewPortArray instance * * @return ViewPort instance or NULL */ ViewPort* gui_view_port_find_enabled(ViewPortArray_t array); /** Update GUI, request redraw * * @param gui Gui instance */ void gui_update(Gui* gui); /** Input event callback * * Used to receive input from input service or to inject new input events * * @param[in] value The value pointer (InputEvent*) * @param ctx The context (Gui instance) */ void gui_input_events_callback(const void* value, void* ctx); /** Get count of view ports in layer * * @param gui The Gui instance * @param[in] layer GuiLayer that we want to get count of view ports */ size_t gui_active_view_port_count(Gui* gui, GuiLayer layer); /** Lock GUI * * @param gui The Gui instance */ void gui_lock(Gui* gui); /** Unlock GUI * * @param gui The Gui instance */ void gui_unlock(Gui* gui);