/** * @file thread.h * Furi: Furi Thread API */ #pragma once #include "base.h" #include "common_defines.h" #include #include #ifdef __cplusplus extern "C" { #endif /** FuriThreadState */ typedef enum { FuriThreadStateStopped, FuriThreadStateStarting, FuriThreadStateRunning, } FuriThreadState; /** FuriThreadPriority */ typedef enum { FuriThreadPriorityNone = 0, /**< Uninitialized, choose system default */ FuriThreadPriorityIdle = 1, /**< Idle priority */ FuriThreadPriorityLowest = 14, /**< Lowest */ FuriThreadPriorityLow = 15, /**< Low */ FuriThreadPriorityNormal = 16, /**< Normal */ FuriThreadPriorityHigh = 17, /**< High */ FuriThreadPriorityHighest = 18, /**< Highest */ FuriThreadPriorityIsr = (FURI_CONFIG_THREAD_MAX_PRIORITIES - 1), /**< Deferred ISR (highest possible) */ } FuriThreadPriority; /** FuriThread anonymous structure */ typedef struct FuriThread FuriThread; /** FuriThreadId proxy type to OS low level functions */ typedef void* FuriThreadId; /** FuriThreadCallback Your callback to run in new thread * @warning never use osThreadExit in FuriThread */ typedef int32_t (*FuriThreadCallback)(void* context); /** Write to stdout callback * @param data pointer to data * @param size data size @warning your handler must consume everything */ typedef void (*FuriThreadStdoutWriteCallback)(const char* data, size_t size); /** FuriThread state change callback called upon thread state change * @param state new thread state * @param context callback context */ typedef void (*FuriThreadStateCallback)(FuriThreadState state, void* context); /** Allocate FuriThread * * @return FuriThread instance */ FuriThread* furi_thread_alloc(); /** Allocate FuriThread, shortcut version * * @param name * @param stack_size * @param callback * @param context * @return FuriThread* */ FuriThread* furi_thread_alloc_ex( const char* name, uint32_t stack_size, FuriThreadCallback callback, void* context); /** Release FuriThread * * @warning see furi_thread_join * * @param thread FuriThread instance */ void furi_thread_free(FuriThread* thread); /** Set FuriThread name * * @param thread FuriThread instance * @param name string */ void furi_thread_set_name(FuriThread* thread, const char* name); /** * @brief Set FuriThread appid * Technically, it is like a "process id", but it is not a system-wide unique identifier. * All threads spawned by the same app will have the same appid. * * @param thread * @param appid */ void furi_thread_set_appid(FuriThread* thread, const char* appid); /** Mark thread as service * The service cannot be stopped or removed, and cannot exit from the thread body * * @param thread */ void furi_thread_mark_as_service(FuriThread* thread); /** Set FuriThread stack size * * @param thread FuriThread instance * @param stack_size stack size in bytes */ void furi_thread_set_stack_size(FuriThread* thread, size_t stack_size); /** Set FuriThread callback * * @param thread FuriThread instance * @param callback FuriThreadCallback, called upon thread run */ void furi_thread_set_callback(FuriThread* thread, FuriThreadCallback callback); /** Set FuriThread context * * @param thread FuriThread instance * @param context pointer to context for thread callback */ void furi_thread_set_context(FuriThread* thread, void* context); /** Set FuriThread priority * * @param thread FuriThread instance * @param priority FuriThreadPriority value */ void furi_thread_set_priority(FuriThread* thread, FuriThreadPriority priority); /** Get FuriThread priority * * @param thread FuriThread instance * @return FuriThreadPriority value */ FuriThreadPriority furi_thread_get_priority(FuriThread* thread); /** Set current thread priority * * @param priority FuriThreadPriority value */ void furi_thread_set_current_priority(FuriThreadPriority priority); /** Get current thread priority * * @return FuriThreadPriority value */ FuriThreadPriority furi_thread_get_current_priority(); /** Set FuriThread state change callback * * @param thread FuriThread instance * @param callback state change callback */ void furi_thread_set_state_callback(FuriThread* thread, FuriThreadStateCallback callback); /** Set FuriThread state change context * * @param thread FuriThread instance * @param context pointer to context */ void furi_thread_set_state_context(FuriThread* thread, void* context); /** Get FuriThread state * * @param thread FuriThread instance * * @return thread state from FuriThreadState */ FuriThreadState furi_thread_get_state(FuriThread* thread); /** Start FuriThread * * @param thread FuriThread instance */ void furi_thread_start(FuriThread* thread); /** Join FuriThread * * @warning Use this method only when CPU is not busy(Idle task receives * control), otherwise it will wait forever. * * @param thread FuriThread instance * * @return bool */ bool furi_thread_join(FuriThread* thread); /** Get FreeRTOS FuriThreadId for FuriThread instance * * @param thread FuriThread instance * * @return FuriThreadId or NULL */ FuriThreadId furi_thread_get_id(FuriThread* thread); /** Enable heap tracing * * @param thread FuriThread instance */ void furi_thread_enable_heap_trace(FuriThread* thread); /** Disable heap tracing * * @param thread FuriThread instance */ void furi_thread_disable_heap_trace(FuriThread* thread); /** Get thread heap size * * @param thread FuriThread instance * * @return size in bytes */ size_t furi_thread_get_heap_size(FuriThread* thread); /** Get thread return code * * @param thread FuriThread instance * * @return return code */ int32_t furi_thread_get_return_code(FuriThread* thread); /** Thread related methods that doesn't involve FuriThread directly */ /** Get FreeRTOS FuriThreadId for current thread * * @param thread FuriThread instance * * @return FuriThreadId or NULL */ FuriThreadId furi_thread_get_current_id(); /** Get FuriThread instance for current thread * * @return pointer to FuriThread or NULL if this thread doesn't belongs to Furi */ FuriThread* furi_thread_get_current(); /** Return control to scheduler */ void furi_thread_yield(); uint32_t furi_thread_flags_set(FuriThreadId thread_id, uint32_t flags); uint32_t furi_thread_flags_clear(uint32_t flags); uint32_t furi_thread_flags_get(void); uint32_t furi_thread_flags_wait(uint32_t flags, uint32_t options, uint32_t timeout); /** * @brief Enumerate threads * * @param thread_array array of FuriThreadId, where thread ids will be stored * @param array_items array size * @return uint32_t threads count */ uint32_t furi_thread_enumerate(FuriThreadId* thread_array, uint32_t array_item_count); /** * @brief Get thread name * * @param thread_id * @return const char* name or NULL */ const char* furi_thread_get_name(FuriThreadId thread_id); /** * @brief Get thread appid * * @param thread_id * @return const char* appid */ const char* furi_thread_get_appid(FuriThreadId thread_id); /** * @brief Get thread stack watermark * * @param thread_id * @return uint32_t */ uint32_t furi_thread_get_stack_space(FuriThreadId thread_id); /** Get STDOUT callback for thead * * @return STDOUT callback */ FuriThreadStdoutWriteCallback furi_thread_get_stdout_callback(); /** Set STDOUT callback for thread * * @param callback callback or NULL to clear */ void furi_thread_set_stdout_callback(FuriThreadStdoutWriteCallback callback); /** Write data to buffered STDOUT * * @param data input data * @param size input data size * * @return size_t written data size */ size_t furi_thread_stdout_write(const char* data, size_t size); /** Flush data to STDOUT * * @return int32_t error code */ int32_t furi_thread_stdout_flush(); /** Suspend thread * * @param thread_id thread id */ void furi_thread_suspend(FuriThreadId thread_id); /** Resume thread * * @param thread_id thread id */ void furi_thread_resume(FuriThreadId thread_id); /** Get thread suspended state * * @param thread_id thread id * @return true if thread is suspended */ bool furi_thread_is_suspended(FuriThreadId thread_id); #ifdef __cplusplus } #endif