#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define TAG "iBtnFuzzer" typedef enum { iBtnFuzzerAttackDefaultValues, iBtnFuzzerAttackLoadFile, iBtnFuzzerAttackLoadFileCustomUids, } iBtnFuzzerAttacks; typedef enum { DS1990, Metakom, Cyfral, } iBtnFuzzerProtos; typedef enum { NoneScene, SceneEntryPoint, SceneSelectFile, SceneSelectField, SceneAttack, SceneLoadCustomUids, } iBtnFuzzerScene; typedef enum { EventTypeTick, EventTypeKey, } EventType; typedef struct { EventType evt_type; InputKey key; InputType input_type; } iBtnFuzzerEvent; // STRUCTS typedef struct { bool is_running; bool is_attacking; iBtnFuzzerScene current_scene; iBtnFuzzerScene previous_scene; NotificationApp* notify; u_int8_t menu_index; u_int8_t menu_proto_index; FuriString* data_str; uint8_t data[8]; uint8_t payload[8]; uint8_t attack_step; iBtnFuzzerAttacks attack; iBtnFuzzerProtos proto; FuriString* attack_name; FuriString* proto_name; DialogsApp* dialogs; FuriString* notification_msg; uint8_t key_index; iButtonWorker* worker; iButtonKey* key; iButtonKeyType keytype; bool workr_rund; bool enter_rerun; bool attack_stop_called; uint8_t time_between_cards; // Used for custom dictionnary Stream* uids_stream; } iBtnFuzzerState;