#include "../infrared_i.h" static void infrared_scene_move_button(uint32_t index_old, uint32_t index_new, void* context) { InfraredRemote* remote = context; furi_assert(remote); infrared_remote_move_button(remote, index_old, index_new); } static const char* infrared_scene_get_btn_name(uint32_t index, void* context) { InfraredRemote* remote = context; furi_assert(remote); InfraredRemoteButton* button = infrared_remote_get_button(remote, index); return (infrared_remote_button_get_name(button)); } void infrared_scene_edit_move_on_enter(void* context) { Infrared* infrared = context; InfraredRemote* remote = infrared->remote; infrared_move_view_set_callback(infrared->move_view, infrared_scene_move_button); uint32_t btn_count = infrared_remote_get_button_count(remote); infrared_move_view_list_init( infrared->move_view, btn_count, infrared_scene_get_btn_name, remote); infrared_move_view_list_update(infrared->move_view); view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove); } bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) { Infrared* infrared = context; bool consumed = false; UNUSED(event); UNUSED(infrared); return consumed; } void infrared_scene_edit_move_on_exit(void* context) { Infrared* infrared = context; InfraredRemote* remote = infrared->remote; infrared_remote_store(remote); }