/** * @file gui.h * GUI: main API */ #pragma once #include "view_port.h" #include "canvas.h" #ifdef __cplusplus extern "C" { #endif /** Gui layers */ typedef enum { GuiLayerDesktop, /**< Desktop layer for internal use. Like fullscreen but with status bar */ GuiLayerWindow, /**< Window layer, status bar is shown */ GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */ GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */ GuiLayerFullscreen, /**< Fullscreen layer, no status bar */ GuiLayerMAX /**< Don't use or move, special value */ } GuiLayer; /** Gui Canvas Commit Callback */ typedef void (*GuiCanvasCommitCallback)( uint8_t* data, size_t size, CanvasOrientation orientation, void* context); #define RECORD_GUI "gui" typedef struct Gui Gui; /** Add view_port to view_port tree * * @remark thread safe * * @param gui Gui instance * @param view_port ViewPort instance * @param[in] layer GuiLayer where to place view_port */ void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer); /** Remove view_port from rendering tree * * @remark thread safe * * @param gui Gui instance * @param view_port ViewPort instance */ void gui_remove_view_port(Gui* gui, ViewPort* view_port); /** Send ViewPort to the front * * Places selected ViewPort to the top of the drawing stack * * @param gui Gui instance * @param view_port ViewPort instance */ void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port); /** Send ViewPort to the back * * Places selected ViewPort to the bottom of the drawing stack * * @param gui Gui instance * @param view_port ViewPort instance */ void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port); /** Add gui canvas commit callback * * This callback will be called upon Canvas commit Callback dispatched from GUI * thread and is time critical * * @param gui Gui instance * @param callback GuiCanvasCommitCallback * @param context GuiCanvasCommitCallback context */ void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context); /** Remove gui canvas commit callback * * @param gui Gui instance * @param callback GuiCanvasCommitCallback * @param context GuiCanvasCommitCallback context */ void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context); /** Get gui canvas frame buffer size * * * @param gui Gui instance * @return size_t size of frame buffer in bytes */ size_t gui_get_framebuffer_size(const Gui* gui); /** Set lockdown mode * * When lockdown mode is enabled, only GuiLayerDesktop is shown. * This feature prevents services from showing sensitive information when flipper is locked. * * @param gui Gui instance * @param lockdown bool, true if enabled */ void gui_set_lockdown(Gui* gui, bool lockdown); /** Acquire Direct Draw lock and get Canvas instance * * This method return Canvas instance for use in monopoly mode. Direct draw lock * disables input and draw call dispatch functions in GUI service. No other * applications or services will be able to draw until gui_direct_draw_release * call. * * @param gui The graphical user interface * * @return Canvas instance */ Canvas* gui_direct_draw_acquire(Gui* gui); /** Release Direct Draw Lock * * Release Direct Draw Lock, enables Input and Draw call processing. Canvas * acquired in gui_direct_draw_acquire will become invalid after this call. * * @param gui Gui instance */ void gui_direct_draw_release(Gui* gui); uint8_t gui_get_count_of_enabled_view_port_in_layer(Gui* gui, GuiLayer layer); #ifdef __cplusplus } #endif