// // Created by user on 15.12.2021. // #include "hede_assets.h" #include <gui/icon_i.h> const uint8_t _A_HD_BoxDestroyed_10x10_0[] = { 0x01, 0x00, 0x10, 0x00, 0x00, 0x1d, 0xa2, 0x01, 0xc8, 0x80, 0x6d, 0x20, 0x15, 0x08, 0x06, 0x72, 0x01, 0x48, 0x07, 0xa0, }; const uint8_t _A_HD_BoxDestroyed_10x10_1[] = { 0x00, 0x00, 0x00, 0x28, 0x01, 0x4A, 0x00, 0xA8, 0x01, 0x84, 0x00, 0x22, 0x00, 0x88, 0x00, 0x58, 0x01, 0x22, 0x00, 0x00, 0x00, }; const uint8_t _A_HD_BoxDestroyed_10x10_2[] = { 0x00, 0x00, 0x00, 0x08, 0x01, 0x42, 0x00, 0x09, 0x01, 0x00, 0x02, 0x02, 0x00, 0x01, 0x02, 0x00, 0x01, 0x21, 0x00, 0x42, 0x02, }; const uint8_t* _A_HD_BoxDestroyed_10x10[] = { _A_HD_BoxDestroyed_10x10_0, _A_HD_BoxDestroyed_10x10_1, _A_HD_BoxDestroyed_10x10_2}; const Icon A_HD_BoxDestroyed_10x10 = { .width = 10, .height = 10, .frame_count = 3, .frame_rate = 4, .frames = _A_HD_BoxDestroyed_10x10};