#ifndef PARTICLE_H #define PARTICLE_H #include "point.h" #include "scientist.h" #include "barry.h" #define PARTICLES_MAX 50 #define PARTICLE_VELOCITY 2 typedef struct { POINT point; } PARTICLE; void particle_tick(PARTICLE* const particles, SCIENTIST* const scientists); void spawn_random_particles(PARTICLE* const particles, BARRY* const barry); void draw_particles(const PARTICLE* particles, Canvas* const canvas); #endif // PARTICLE_H