#ifndef GAME_SPRITES_H #define GAME_SPRITES_H #include "point.h" #include #define SCREEN_WIDTH 128 #define SCREEN_HEIGHT 64 #define BARRY_WIDTH 11 #define BARRY_HEIGHT 15 #define MISSILE_WIDTH 26 #define MISSILE_HEIGHT 12 #define SCIENTIST_WIDTH 9 #define SCIENTIST_HEIGHT 14 #define COIN_WIDTH 7 typedef struct { IconAnimation* barry; const Icon* barry_infill; const Icon* scientist_left; const Icon* scientist_left_infill; const Icon* scientist_right; const Icon* scientist_right_infill; const Icon* coin; const Icon* coin_infill; IconAnimation* missile; IconAnimation* alert; const Icon* missile_infill; } GameSprites; #endif // GAME_SPRITES_H