#pragma once #include #include #include #include #include #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct WavPlayerView WavPlayerView; typedef enum { WavPlayerCtrlVolUp, WavPlayerCtrlVolDn, WavPlayerCtrlMoveL, WavPlayerCtrlMoveR, WavPlayerCtrlOk, WavPlayerCtrlBack, } WavPlayerCtrl; typedef void (*WavPlayerCtrlCallback)(WavPlayerCtrl ctrl, void* context); #define DATA_COUNT 116 struct WavPlayerView { View* view; WavPlayerCtrlCallback callback; void* context; }; typedef struct { bool play; float volume; size_t start; size_t end; size_t current; uint8_t data[DATA_COUNT]; } WavPlayerViewModel; WavPlayerView* wav_player_view_alloc(); void wav_player_view_free(WavPlayerView* wav_view); View* wav_player_view_get_view(WavPlayerView* wav_view); void wav_player_view_set_volume(WavPlayerView* wav_view, float volume); void wav_player_view_set_start(WavPlayerView* wav_view, size_t start); void wav_player_view_set_end(WavPlayerView* wav_view, size_t end); void wav_player_view_set_current(WavPlayerView* wav_view, size_t current); void wav_player_view_set_play(WavPlayerView* wav_view, bool play); void wav_player_view_set_data(WavPlayerView* wav_view, uint16_t* data, size_t data_count); void wav_player_view_set_ctrl_callback(WavPlayerView* wav_view, WavPlayerCtrlCallback callback); void wav_player_view_set_context(WavPlayerView* wav_view, void* context); #ifdef __cplusplus } #endif