#include "../nfc_app_i.h" void nfc_scene_save_success_popup_callback(void* context) { NfcApp* nfc = context; view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventViewExit); } void nfc_scene_save_success_on_enter(void* context) { NfcApp* nfc = context; // Setup view Popup* popup = nfc->popup; popup_set_icon(popup, 36, 5, &I_DolphinSaved_92x58); popup_set_header(popup, "Saved", 15, 19, AlignLeft, AlignBottom); popup_set_timeout(popup, 1500); popup_set_context(popup, nfc); popup_set_callback(popup, nfc_scene_save_success_popup_callback); popup_enable_timeout(popup); view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup); } bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) { NfcApp* nfc = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == NfcCustomEventViewExit) { if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneMfClassicKeys)) { consumed = scene_manager_search_and_switch_to_previous_scene( nfc->scene_manager, NfcSceneMfClassicKeys); } else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSaveConfirm)) { scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicDetectReader); consumed = true; } else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSetType)) { consumed = scene_manager_search_and_switch_to_another_scene( nfc->scene_manager, NfcSceneFileSelect); } else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneReadSuccess)) { consumed = scene_manager_search_and_switch_to_another_scene( nfc->scene_manager, NfcSceneFileSelect); } else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneFileSelect)) { consumed = scene_manager_search_and_switch_to_previous_scene( nfc->scene_manager, NfcSceneFileSelect); } else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSavedMenu)) { consumed = scene_manager_search_and_switch_to_previous_scene( nfc->scene_manager, NfcSceneSavedMenu); } else { consumed = scene_manager_search_and_switch_to_another_scene( nfc->scene_manager, NfcSceneFileSelect); } } } return consumed; } void nfc_scene_save_success_on_exit(void* context) { NfcApp* nfc = context; // Clear view popup_reset(nfc->popup); }