#ifndef BARRY_H #define BARRY_H #include #include #include "point.h" #include "game_sprites.h" #define GRAVITY_TICK 0.2 #define GRAVITY_BOOST -0.4 #define GRAVITY_FALL 0.3 typedef struct { float gravity; POINT point; bool isBoosting; } BARRY; void barry_tick(BARRY* const barry); void draw_barry(const BARRY* barry, Canvas* const canvas, const GameSprites* sprites); #endif // BARRY_H