#pragma once #include #include #include "view_dispatcher.h" #include "view_i.h" #include "gui_i.h" DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST) struct ViewDispatcher { osMessageQueueId_t queue; Gui* gui; ViewPort* view_port; ViewDict_t views; View* current_view; View* delayed_next_view; uint8_t ongoing_input; ViewDispatcherCustomEventCallback custom_event_callback; ViewDispatcherNavigationEventCallback navigation_event_callback; ViewDispatcherTickEventCallback tick_event_callback; uint32_t tick_period; void* event_context; }; typedef enum { ViewDispatcherMessageTypeInput, ViewDispatcherMessageTypeCustomEvent, ViewDispatcherMessageTypeStop, } ViewDispatcherMessageType; typedef struct { ViewDispatcherMessageType type; union { InputEvent input; uint32_t custom_event; }; } ViewDispatcherMessage; /* ViewPort Draw Callback */ void view_dispatcher_draw_callback(Canvas* canvas, void* context); /* ViewPort Input Callback */ void view_dispatcher_input_callback(InputEvent* event, void* context); /* Input handler */ void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event); /* Tick handler */ void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher); /* Custom event handler */ void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event); /* Set current view, dispatches view enter and exit */ void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view); /* ViewDispatcher update event */ void view_dispatcher_update(View* view, void* context);