#include "../fuzzer_i.h" #include "../helpers/fuzzer_custom_event.h" #include "../helpers/gui_const.h" // TODO simlify callbacks and attack state void fuzzer_scene_attack_worker_tick_callback(void* context) { furi_assert(context); PacsFuzzerApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, FuzzerCustomEventViewAttackTick); } void fuzzer_scene_attack_worker_end_callback(void* context) { furi_assert(context); PacsFuzzerApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, FuzzerCustomEventViewAttackEnd); } void fuzzer_scene_attack_callback(FuzzerCustomEvent event, void* context) { furi_assert(context); PacsFuzzerApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void fuzzer_scene_attack_on_enter(void* context) { furi_assert(context); PacsFuzzerApp* app = context; fuzzer_view_attack_set_callback(app->attack_view, fuzzer_scene_attack_callback, app); FuzzerProtocol proto = fuzzer_proto_items[app->fuzzer_state.proto_index]; fuzzer_worker_set_uid_chaged_callback( app->worker, fuzzer_scene_attack_worker_tick_callback, app); fuzzer_worker_set_end_callback(app->worker, fuzzer_scene_attack_worker_end_callback, app); uint8_t temp_uid[proto.data_size]; fuzzer_worker_get_current_key(app->worker, temp_uid); fuzzer_view_attack_reset_data( app->attack_view, fuzzer_attack_names[app->fuzzer_state.menu_index], proto.name, proto.data_size); fuzzer_view_attack_set_attack(app->attack_view, false); fuzzer_view_attack_set_uid(app->attack_view, (uint8_t*)&temp_uid); scene_manager_set_scene_state(app->scene_manager, FuzzerSceneAttack, false); view_dispatcher_switch_to_view(app->view_dispatcher, FuzzerViewIDAttack); } bool fuzzer_scene_attack_on_event(void* context, SceneManagerEvent event) { furi_assert(context); PacsFuzzerApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == FuzzerCustomEventViewAttackBack) { if(!scene_manager_get_scene_state(app->scene_manager, FuzzerSceneAttack)) { if(!scene_manager_previous_scene(app->scene_manager)) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); } } else { scene_manager_set_scene_state(app->scene_manager, FuzzerSceneAttack, false); fuzzer_view_attack_set_attack(app->attack_view, false); fuzzer_worker_stop(app->worker); } consumed = true; } else if(event.event == FuzzerCustomEventViewAttackOk) { if(!scene_manager_get_scene_state(app->scene_manager, FuzzerSceneAttack) && fuzzer_worker_start( app->worker, fuzzer_view_attack_get_time_delay(app->attack_view))) { scene_manager_set_scene_state(app->scene_manager, FuzzerSceneAttack, true); fuzzer_view_attack_set_attack(app->attack_view, true); } else { scene_manager_set_scene_state(app->scene_manager, FuzzerSceneAttack, false); fuzzer_view_attack_set_attack(app->attack_view, false); fuzzer_worker_stop(app->worker); } consumed = true; } else if(event.event == FuzzerCustomEventViewAttackTick) { uint8_t temp_uid[fuzzer_proto_items[app->fuzzer_state.proto_index].data_size]; fuzzer_worker_get_current_key(app->worker, temp_uid); fuzzer_view_attack_set_uid(app->attack_view, (uint8_t*)&temp_uid); consumed = true; } else if(event.event == FuzzerCustomEventViewAttackEnd) { scene_manager_set_scene_state(app->scene_manager, FuzzerSceneAttack, false); fuzzer_view_attack_set_attack(app->attack_view, false); consumed = true; } } return consumed; } void fuzzer_scene_attack_on_exit(void* context) { furi_assert(context); PacsFuzzerApp* app = context; fuzzer_worker_set_uid_chaged_callback(app->worker, NULL, NULL); fuzzer_worker_set_end_callback(app->worker, NULL, NULL); }