#pragma once #include #ifndef _sprites_h #define _sprites_h #define bmp_font_width 24 // in bytes #define bmp_font_height 6 #define bmp_font_width_pxs 192 #define bmp_font_height_pxs 48 #define CHAR_MAP " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ.,-_(){}[]#" #define CHAR_WIDTH 4 #define CHAR_HEIGHT 6 #define BMP_GUN_WIDTH 32 #define BMP_GUN_HEIGHT 32 #define BMP_FIRE_WIDTH 24 #define BMP_FIRE_HEIGHT 20 #define BMP_IMP_WIDTH 32 #define BMP_IMP_HEIGHT 32 #define BMP_IMP_COUNT 5 #define BMP_FIREBALL_WIDTH 16 #define BMP_FIREBALL_HEIGHT 16 #define BMP_DOOR_WIDTH 100 #define BMP_DOOR_HEIGHT 100 #define BMP_ITEMS_WIDTH 16 #define BMP_ITEMS_HEIGHT 16 #define BMP_ITEMS_COUNT 2 #define BMP_LOGO_WIDTH 72 #define BMP_LOGO_HEIGHT 47 #define GRADIENT_WIDTH 2 #define GRADIENT_HEIGHT 8 #define GRADIENT_COUNT 8 #define GRADIENT_WHITE 7 #define GRADIENT_BLACK 0 // Inverted icons extern const Icon I_fire_inv; extern const Icon I_gun_inv; extern const Icon I_gun_mask_inv; extern const Icon I_logo_inv; // Fonts extern const uint8_t zero[]; extern const uint8_t one[]; extern const uint8_t two[]; extern const uint8_t three[]; extern const uint8_t four[]; extern const uint8_t five[]; extern const uint8_t six[]; extern const uint8_t seven[]; extern const uint8_t eight[]; extern const uint8_t nine[]; extern const uint8_t A[]; extern const uint8_t B[]; extern const uint8_t C[]; extern const uint8_t D[]; extern const uint8_t E[]; extern const uint8_t F[]; extern const uint8_t G[]; extern const uint8_t H[]; extern const uint8_t I[]; extern const uint8_t J[]; extern const uint8_t K[]; extern const uint8_t L[]; extern const uint8_t M[]; extern const uint8_t N[]; extern const uint8_t O[]; extern const uint8_t P[]; extern const uint8_t Q[]; extern const uint8_t R[]; extern const uint8_t S[]; extern const uint8_t T[]; extern const uint8_t U[]; extern const uint8_t V[]; extern const uint8_t W[]; extern const uint8_t X[]; extern const uint8_t Y[]; extern const uint8_t Z[]; extern const uint8_t dot[]; extern const uint8_t comma[]; extern const uint8_t dash[]; extern const uint8_t underscore[]; extern const uint8_t bracket_open[]; extern const uint8_t bracket_close[]; extern const uint8_t cross_left[]; extern const uint8_t cross_right[]; extern const uint8_t pacman_left[]; extern const uint8_t pacman_right[]; extern const uint8_t box[]; extern const uint8_t* char_arr[48]; extern const uint8_t gradient[]; //extern const uint8_t gun[] //extern const uint8_t gun_mask[] extern const uint8_t gun[]; extern const uint8_t gun_mask[]; extern const uint8_t imp_inv[]; extern const uint8_t imp_mask_inv[]; extern const uint8_t fireball[]; extern const uint8_t fireball_mask[]; extern const uint8_t item[]; extern const uint8_t item_mask[]; extern const uint8_t door[]; #endif