#include #include #include "../desktop_i.h" #include "../views/desktop_view_debug.h" #include "desktop_scene.h" void desktop_scene_debug_callback(DesktopEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } void desktop_scene_debug_on_enter(void* context) { Desktop* desktop = (Desktop*)context; desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdDebug); } bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN); bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopDebugEventExit: scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain); dolphin_flush(dolphin); consumed = true; break; default: break; } } furi_record_close(RECORD_DOLPHIN); return consumed; } void desktop_scene_debug_on_exit(void* context) { UNUSED(context); }