#include "../ibutton_i.h" #include void ibutton_scene_read_success_on_enter(void* context) { iButton* ibutton = context; iButtonKey* key = ibutton->key; Widget* widget = ibutton->widget; FuriString* tmp = furi_string_alloc(); const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(key); widget_add_button_element( widget, GuiButtonTypeLeft, "Retry", ibutton_widget_callback, context); widget_add_button_element( widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context); furi_string_printf( tmp, "%s %s", ibutton_protocols_get_manufacturer(ibutton->protocols, protocol_id), ibutton_protocols_get_name(ibutton->protocols, protocol_id)); widget_add_string_element( widget, 0, 2, AlignLeft, AlignTop, FontPrimary, furi_string_get_cstr(tmp)); furi_string_reset(tmp); ibutton_protocols_render_brief_data(ibutton->protocols, key, tmp); widget_add_string_multiline_element( widget, 0, 16, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp)); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget); ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn); furi_string_free(tmp); } bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; SceneManager* scene_manager = ibutton->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeBack) { consumed = true; scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm); } else if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == GuiButtonTypeRight) { scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu); } else if(event.event == GuiButtonTypeLeft) { scene_manager_next_scene(scene_manager, iButtonSceneRetryConfirm); } } return consumed; } void ibutton_scene_read_success_on_exit(void* context) { iButton* ibutton = context; widget_reset(ibutton->widget); ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff); }