#include "input_i.h" // #define INPUT_DEBUG #define GPIO_Read(input_pin) (furi_hal_gpio_read(input_pin.pin->gpio) ^ (input_pin.pin->inverted)) static Input* input = NULL; void input_press_timer_callback(void* arg) { InputPinState* input_pin = arg; InputEvent event; event.sequence_source = INPUT_SEQUENCE_SOURCE_HARDWARE; event.sequence_counter = input_pin->counter; event.key = input_pin->pin->key; input_pin->press_counter++; if(input_pin->press_counter == INPUT_LONG_PRESS_COUNTS) { event.type = InputTypeLong; furi_pubsub_publish(input->event_pubsub, &event); } else if(input_pin->press_counter > INPUT_LONG_PRESS_COUNTS) { input_pin->press_counter--; event.type = InputTypeRepeat; furi_pubsub_publish(input->event_pubsub, &event); } } void input_isr(void* _ctx) { UNUSED(_ctx); furi_thread_flags_set(input->thread_id, INPUT_THREAD_FLAG_ISR); } const char* input_get_key_name(InputKey key) { for(size_t i = 0; i < input_pins_count; i++) { if(input_pins[i].key == key) { return input_pins[i].name; } } return "Unknown"; } const char* input_get_type_name(InputType type) { switch(type) { case InputTypePress: return "Press"; case InputTypeRelease: return "Release"; case InputTypeShort: return "Short"; case InputTypeLong: return "Long"; case InputTypeRepeat: return "Repeat"; default: return "Unknown"; } } int32_t input_srv(void* p) { UNUSED(p); input = malloc(sizeof(Input)); input->thread_id = furi_thread_get_current_id(); input->event_pubsub = furi_pubsub_alloc(); furi_record_create(RECORD_INPUT_EVENTS, input->event_pubsub); #if INPUT_DEBUG furi_hal_gpio_init_simple(&gpio_ext_pa4, GpioModeOutputPushPull); #endif #ifdef SRV_CLI input->cli = furi_record_open(RECORD_CLI); cli_add_command(input->cli, "input", CliCommandFlagParallelSafe, input_cli, input); #endif input->pin_states = malloc(input_pins_count * sizeof(InputPinState)); for(size_t i = 0; i < input_pins_count; i++) { furi_hal_gpio_add_int_callback(input_pins[i].gpio, input_isr, NULL); input->pin_states[i].pin = &input_pins[i]; input->pin_states[i].state = GPIO_Read(input->pin_states[i]); input->pin_states[i].debounce = INPUT_DEBOUNCE_TICKS_HALF; input->pin_states[i].press_timer = furi_timer_alloc( input_press_timer_callback, FuriTimerTypePeriodic, &input->pin_states[i]); input->pin_states[i].press_counter = 0; } while(1) { bool is_changing = false; for(size_t i = 0; i < input_pins_count; i++) { bool state = GPIO_Read(input->pin_states[i]); if(state) { if(input->pin_states[i].debounce < INPUT_DEBOUNCE_TICKS) input->pin_states[i].debounce += 1; } else { if(input->pin_states[i].debounce > 0) input->pin_states[i].debounce -= 1; } if(input->pin_states[i].debounce > 0 && input->pin_states[i].debounce < INPUT_DEBOUNCE_TICKS) { is_changing = true; } else if(input->pin_states[i].state != state) { input->pin_states[i].state = state; // Common state info InputEvent event; event.sequence_source = INPUT_SEQUENCE_SOURCE_HARDWARE; event.key = input->pin_states[i].pin->key; // Short / Long / Repeat timer routine if(state) { input->counter++; input->pin_states[i].counter = input->counter; event.sequence_counter = input->pin_states[i].counter; furi_timer_start(input->pin_states[i].press_timer, INPUT_PRESS_TICKS); } else { event.sequence_counter = input->pin_states[i].counter; furi_timer_stop(input->pin_states[i].press_timer); while(furi_timer_is_running(input->pin_states[i].press_timer)) furi_delay_tick(1); if(input->pin_states[i].press_counter < INPUT_LONG_PRESS_COUNTS) { event.type = InputTypeShort; furi_pubsub_publish(input->event_pubsub, &event); } input->pin_states[i].press_counter = 0; } // Send Press/Release event event.type = input->pin_states[i].state ? InputTypePress : InputTypeRelease; furi_pubsub_publish(input->event_pubsub, &event); } } if(is_changing) { #if INPUT_DEBUG furi_hal_gpio_write(&gpio_ext_pa4, 1); #endif furi_delay_tick(1); } else { #if INPUT_DEBUG furi_hal_gpio_write(&gpio_ext_pa4, 0); #endif furi_thread_flags_wait(INPUT_THREAD_FLAG_ISR, FuriFlagWaitAny, FuriWaitForever); } } return 0; }