#pragma once #include typedef void (*BadBtButtonCallback)(InputKey key, void* context); typedef struct { View* view; BadBtButtonCallback callback; void* context; } BadBt; typedef struct BadBtState BadBtState; BadBt* bad_bt_alloc(); void bad_bt_free(BadBt* bad_bt); View* bad_bt_get_view(BadBt* bad_bt); void bad_bt_set_button_callback(BadBt* bad_bt, BadBtButtonCallback callback, void* context); void bad_bt_set_file_name(BadBt* bad_bt, const char* name); void bad_bt_set_layout(BadBt* bad_bt, const char* layout); void bad_bt_set_state(BadBt* bad_bt, BadBtState* st); bool bad_bt_is_idle_state(BadBt* bad_bt);