#include "../ibutton_i.h" static void ibutton_scene_add_type_byte_input_callback(void* context) { iButton* ibutton = context; view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult); } static void ibutton_scene_add_type_byte_changed_callback(void* context) { iButton* ibutton = context; view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditChanged); } void ibutton_scene_add_value_on_enter(void* context) { iButton* ibutton = context; byte_input_set_header_text(ibutton->byte_input, "Enter the key"); iButtonEditableData editable_data; ibutton_protocols_get_editable_data(ibutton->protocols, ibutton->key, &editable_data); byte_input_set_result_callback( ibutton->byte_input, ibutton_scene_add_type_byte_input_callback, ibutton_scene_add_type_byte_changed_callback, context, editable_data.ptr, editable_data.size); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput); } bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; SceneManager* scene_manager = ibutton->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == iButtonCustomEventByteEditResult) { if(scene_manager_has_previous_scene(scene_manager, iButtonSceneAddType)) { ibutton_protocols_apply_edits(ibutton->protocols, ibutton->key); scene_manager_next_scene(scene_manager, iButtonSceneSaveName); } else { furi_string_printf( ibutton->file_path, "%s/%s%s", IBUTTON_APP_FOLDER, ibutton->key_name, IBUTTON_APP_FILENAME_EXTENSION); if(ibutton_save_key(ibutton)) { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess); } else { const uint32_t possible_scenes[] = { iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType}; scene_manager_search_and_switch_to_previous_scene_one_of( ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes)); } } } else if(event.event == iButtonCustomEventByteEditChanged) { ibutton_protocols_apply_edits(ibutton->protocols, ibutton->key); } } else if(event.type == SceneManagerEventTypeBack) { // User cancelled editing, reload the key from storage if(scene_manager_has_previous_scene(scene_manager, iButtonSceneSavedKeyMenu)) { if(!ibutton_load_key(ibutton, true)) { consumed = scene_manager_search_and_switch_to_previous_scene( scene_manager, iButtonSceneStart); } } } return consumed; } void ibutton_scene_add_value_on_exit(void* context) { iButton* ibutton = context; byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0); byte_input_set_header_text(ibutton->byte_input, NULL); }