#include <furi.h> #include <furi_hal.h> #include <applications.h> #include <assets_icons.h> #include <loader/loader.h> #include "../desktop_i.h" #include "../views/desktop_events.h" #include "../views/desktop_view_main.h" #include "desktop_scene.h" #include "desktop_scene_i.h" #include "../helpers/pin_lock.h" #define TAG "DesktopSrv" static void desktop_scene_main_new_idle_animation_callback(void* context) { furi_assert(context); Desktop* desktop = context; view_dispatcher_send_custom_event( desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation); } static void desktop_scene_main_check_animation_callback(void* context) { furi_assert(context); Desktop* desktop = context; view_dispatcher_send_custom_event( desktop->view_dispatcher, DesktopAnimationEventCheckAnimation); } static void desktop_scene_main_interact_animation_callback(void* context) { furi_assert(context); Desktop* desktop = context; view_dispatcher_send_custom_event( desktop->view_dispatcher, DesktopAnimationEventInteractAnimation); } #ifdef APP_ARCHIVE static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) { furi_assert(desktop); furi_assert(flipper_app); furi_assert(flipper_app->app); furi_assert(flipper_app->name); if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) { FURI_LOG_E("Desktop", "Thread is already running"); return; } FuriHalRtcHeapTrackMode mode = furi_hal_rtc_get_heap_track_mode(); if(mode > FuriHalRtcHeapTrackModeNone) { furi_thread_enable_heap_trace(desktop->scene_thread); } else { furi_thread_disable_heap_trace(desktop->scene_thread); } furi_thread_set_name(desktop->scene_thread, flipper_app->name); furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size); furi_thread_set_callback(desktop->scene_thread, flipper_app->app); furi_thread_start(desktop->scene_thread); } #endif void desktop_scene_main_callback(DesktopEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } void desktop_scene_main_on_enter(void* context) { Desktop* desktop = (Desktop*)context; DesktopMainView* main_view = desktop->main_view; animation_manager_set_context(desktop->animation_manager, desktop); animation_manager_set_new_idle_callback( desktop->animation_manager, desktop_scene_main_new_idle_animation_callback); animation_manager_set_check_callback( desktop->animation_manager, desktop_scene_main_check_animation_callback); animation_manager_set_interact_callback( desktop->animation_manager, desktop_scene_main_interact_animation_callback); desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain); } bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopMainEventOpenMenu: loader_show_menu(); consumed = true; break; case DesktopMainEventOpenLockMenu: scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu); consumed = true; break; case DesktopMainEventOpenDebug: scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug); consumed = true; break; case DesktopMainEventLock: if(desktop->settings.pin_code.length > 0) { scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1); desktop_pin_lock(&desktop->settings); desktop_lock(desktop); } else { scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0); desktop_lock(desktop); } consumed = true; break; case DesktopMainEventOpenArchive: #ifdef APP_ARCHIVE desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE); #endif consumed = true; break; case DesktopMainEventOpenPowerOff: { LoaderStatus status = loader_start(desktop->loader, "Power", "off"); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } consumed = true; break; } case DesktopMainEventOpenFavoritePrimary: DESKTOP_SETTINGS_LOAD(&desktop->settings); if(desktop->settings.favorite_primary.is_external) { LoaderStatus status = loader_start( desktop->loader, FAP_LOADER_APP_NAME, desktop->settings.favorite_primary.name_or_path); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } } else { LoaderStatus status = loader_start( desktop->loader, desktop->settings.favorite_primary.name_or_path, NULL); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } } consumed = true; break; case DesktopMainEventOpenFavoriteSecondary: DESKTOP_SETTINGS_LOAD(&desktop->settings); if(desktop->settings.favorite_secondary.is_external) { LoaderStatus status = loader_start( desktop->loader, FAP_LOADER_APP_NAME, desktop->settings.favorite_secondary.name_or_path); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } } else { LoaderStatus status = loader_start( desktop->loader, desktop->settings.favorite_secondary.name_or_path, NULL); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } } consumed = true; break; case DesktopAnimationEventCheckAnimation: animation_manager_check_blocking_process(desktop->animation_manager); consumed = true; break; case DesktopAnimationEventNewIdleAnimation: animation_manager_new_idle_process(desktop->animation_manager); consumed = true; break; case DesktopAnimationEventInteractAnimation: if(!animation_manager_interact_process(desktop->animation_manager)) { LoaderStatus status = loader_start(desktop->loader, "Passport", NULL); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } } consumed = true; break; case DesktopMainEventOpenPassport: { LoaderStatus status = loader_start(desktop->loader, "Passport", NULL); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } break; } case DesktopMainEventOpenGameMenu: { LoaderStatus status = loader_start( desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/Snake.fap")); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } break; } case DesktopMainEventOpenTetris: { LoaderStatus status = loader_start( desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/Tetris.fap")); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } break; } case DesktopMainEventOpenArkanoid: { LoaderStatus status = loader_start( desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/Arkanoid.fap")); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } break; } case DesktopMainEventOpenDOOM: { LoaderStatus status = loader_start( desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/DOOM.fap")); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } break; } case DesktopMainEventOpenZombiez: { LoaderStatus status = loader_start( desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/Zombiez.fap")); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } break; } case DesktopMainEventOpenHeap: { LoaderStatus status = loader_start( desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("/apps/Games/heap_defence.fap")); if(status != LoaderStatusOk) { FURI_LOG_E(TAG, "loader_start failed: %d", status); } break; } case DesktopLockedEventUpdate: desktop_view_locked_update(desktop->locked_view); consumed = true; break; default: break; } } return consumed; } void desktop_scene_main_on_exit(void* context) { Desktop* desktop = (Desktop*)context; animation_manager_set_new_idle_callback(desktop->animation_manager, NULL); animation_manager_set_check_callback(desktop->animation_manager, NULL); animation_manager_set_interact_callback(desktop->animation_manager, NULL); animation_manager_set_context(desktop->animation_manager, desktop); }