#include "../ibutton_i.h" static void ibutton_scene_save_success_popup_callback(void* context) { iButton* ibutton = context; view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack); } void ibutton_scene_save_success_on_enter(void* context) { iButton* ibutton = context; Popup* popup = ibutton->popup; popup_set_icon(popup, 15, 5, &I_DolphinSaved_113x58); popup_set_callback(popup, ibutton_scene_save_success_popup_callback); popup_set_context(popup, ibutton); popup_set_timeout(popup, 1500); popup_enable_timeout(popup); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup); } bool ibutton_scene_save_success_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == iButtonCustomEventBack) { scene_manager_search_and_switch_to_another_scene( ibutton->scene_manager, iButtonSceneSelectKey); } } return consumed; } void ibutton_scene_save_success_on_exit(void* context) { iButton* ibutton = context; Popup* popup = ibutton->popup; popup_reset(popup); }