#include "usb_hid_dirpad.h" #include #include #include #include struct UsbHidDirpad { View* view; }; typedef struct { bool left_pressed; bool up_pressed; bool right_pressed; bool down_pressed; bool ok_pressed; bool back_pressed; bool connected; } UsbHidDirpadModel; static void usb_hid_dirpad_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) { canvas_draw_triangle(canvas, x, y, 5, 3, dir); if(dir == CanvasDirectionBottomToTop) { canvas_draw_line(canvas, x, y + 6, x, y - 1); } else if(dir == CanvasDirectionTopToBottom) { canvas_draw_line(canvas, x, y - 6, x, y + 1); } else if(dir == CanvasDirectionRightToLeft) { canvas_draw_line(canvas, x + 6, y, x - 1, y); } else if(dir == CanvasDirectionLeftToRight) { canvas_draw_line(canvas, x - 6, y, x + 1, y); } } static void usb_hid_dirpad_draw_callback(Canvas* canvas, void* context) { furi_assert(context); UsbHidDirpadModel* model = context; canvas_set_font(canvas, FontPrimary); elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Dirpad"); canvas_draw_icon(canvas, 68, 2, &I_Pin_back_arrow_10x8); canvas_set_font(canvas, FontSecondary); elements_multiline_text_aligned(canvas, 127, 3, AlignRight, AlignTop, "Hold to exit"); // Up canvas_draw_icon(canvas, 21, 24, &I_Button_18x18); if(model->up_pressed) { elements_slightly_rounded_box(canvas, 24, 26, 13, 13); canvas_set_color(canvas, ColorWhite); } usb_hid_dirpad_draw_arrow(canvas, 30, 30, CanvasDirectionBottomToTop); canvas_set_color(canvas, ColorBlack); // Down canvas_draw_icon(canvas, 21, 45, &I_Button_18x18); if(model->down_pressed) { elements_slightly_rounded_box(canvas, 24, 47, 13, 13); canvas_set_color(canvas, ColorWhite); } usb_hid_dirpad_draw_arrow(canvas, 30, 55, CanvasDirectionTopToBottom); canvas_set_color(canvas, ColorBlack); // Left canvas_draw_icon(canvas, 0, 45, &I_Button_18x18); if(model->left_pressed) { elements_slightly_rounded_box(canvas, 3, 47, 13, 13); canvas_set_color(canvas, ColorWhite); } usb_hid_dirpad_draw_arrow(canvas, 7, 53, CanvasDirectionRightToLeft); canvas_set_color(canvas, ColorBlack); // Right canvas_draw_icon(canvas, 42, 45, &I_Button_18x18); if(model->right_pressed) { elements_slightly_rounded_box(canvas, 45, 47, 13, 13); canvas_set_color(canvas, ColorWhite); } usb_hid_dirpad_draw_arrow(canvas, 53, 53, CanvasDirectionLeftToRight); canvas_set_color(canvas, ColorBlack); // Ok canvas_draw_icon(canvas, 63, 25, &I_Space_65x18); if(model->ok_pressed) { elements_slightly_rounded_box(canvas, 66, 27, 60, 13); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 74, 29, &I_Ok_btn_9x9); elements_multiline_text_aligned(canvas, 91, 36, AlignLeft, AlignBottom, "Space"); canvas_set_color(canvas, ColorBlack); // Back canvas_draw_icon(canvas, 63, 45, &I_Space_65x18); if(model->back_pressed) { elements_slightly_rounded_box(canvas, 66, 47, 60, 13); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 74, 49, &I_Pin_back_arrow_10x8); elements_multiline_text_aligned(canvas, 91, 57, AlignLeft, AlignBottom, "Back"); } static void usb_hid_dirpad_process(UsbHidDirpad* usb_hid_dirpad, InputEvent* event) { with_view_model( usb_hid_dirpad->view, UsbHidDirpadModel * model, { if(event->type == InputTypePress) { if(event->key == InputKeyUp) { model->up_pressed = true; furi_hal_hid_kb_press(HID_KEYBOARD_UP_ARROW); } else if(event->key == InputKeyDown) { model->down_pressed = true; furi_hal_hid_kb_press(HID_KEYBOARD_DOWN_ARROW); } else if(event->key == InputKeyLeft) { model->left_pressed = true; furi_hal_hid_kb_press(HID_KEYBOARD_LEFT_ARROW); } else if(event->key == InputKeyRight) { model->right_pressed = true; furi_hal_hid_kb_press(HID_KEYBOARD_RIGHT_ARROW); } else if(event->key == InputKeyOk) { model->ok_pressed = true; furi_hal_hid_kb_press(HID_KEYBOARD_SPACEBAR); } else if(event->key == InputKeyBack) { model->back_pressed = true; } } else if(event->type == InputTypeRelease) { if(event->key == InputKeyUp) { model->up_pressed = false; furi_hal_hid_kb_release(HID_KEYBOARD_UP_ARROW); } else if(event->key == InputKeyDown) { model->down_pressed = false; furi_hal_hid_kb_release(HID_KEYBOARD_DOWN_ARROW); } else if(event->key == InputKeyLeft) { model->left_pressed = false; furi_hal_hid_kb_release(HID_KEYBOARD_LEFT_ARROW); } else if(event->key == InputKeyRight) { model->right_pressed = false; furi_hal_hid_kb_release(HID_KEYBOARD_RIGHT_ARROW); } else if(event->key == InputKeyOk) { model->ok_pressed = false; furi_hal_hid_kb_release(HID_KEYBOARD_SPACEBAR); } else if(event->key == InputKeyBack) { model->back_pressed = false; } } else if(event->type == InputTypeShort) { if(event->key == InputKeyBack) { furi_hal_hid_kb_press(HID_KEYBOARD_DELETE); furi_hal_hid_kb_release(HID_KEYBOARD_DELETE); furi_hal_hid_consumer_key_press(HID_CONSUMER_AC_BACK); furi_hal_hid_consumer_key_release(HID_CONSUMER_AC_BACK); } } }, true); } static bool usb_hid_dirpad_input_callback(InputEvent* event, void* context) { furi_assert(context); UsbHidDirpad* usb_hid_dirpad = context; bool consumed = false; if(event->type == InputTypeLong && event->key == InputKeyBack) { furi_hal_hid_kb_release_all(); } else { usb_hid_dirpad_process(usb_hid_dirpad, event); consumed = true; } return consumed; } UsbHidDirpad* usb_hid_dirpad_alloc() { UsbHidDirpad* usb_hid_dirpad = malloc(sizeof(UsbHidDirpad)); usb_hid_dirpad->view = view_alloc(); view_set_context(usb_hid_dirpad->view, usb_hid_dirpad); view_allocate_model(usb_hid_dirpad->view, ViewModelTypeLocking, sizeof(UsbHidDirpadModel)); view_set_draw_callback(usb_hid_dirpad->view, usb_hid_dirpad_draw_callback); view_set_input_callback(usb_hid_dirpad->view, usb_hid_dirpad_input_callback); return usb_hid_dirpad; } void usb_hid_dirpad_free(UsbHidDirpad* usb_hid_dirpad) { furi_assert(usb_hid_dirpad); view_free(usb_hid_dirpad->view); free(usb_hid_dirpad); } View* usb_hid_dirpad_get_view(UsbHidDirpad* usb_hid_dirpad) { furi_assert(usb_hid_dirpad); return usb_hid_dirpad->view; } void usb_hid_dirpad_set_connected_status(UsbHidDirpad* usb_hid_dirpad, bool connected) { furi_assert(usb_hid_dirpad); with_view_model( usb_hid_dirpad->view, UsbHidDirpadModel * model, { model->connected = connected; }, true); }