#include #include #include "sandbox.h" FuriMessageQueue* sandbox_event_queue; FuriMutex** sandbox_mutex; ViewPort* sandbox_view_port; Gui* sandbox_gui; FuriTimer* sandbox_timer; bool sandbox_loop_processing; SandboxRenderCallback sandbox_user_render_callback; SandboxEventHandler sandbox_user_event_handler; static void sandbox_render_callback(Canvas* const canvas, void* context) { UNUSED(context); if(furi_mutex_acquire(sandbox_mutex, 25) != FuriStatusOk) return; if(sandbox_user_render_callback) sandbox_user_render_callback(canvas); furi_mutex_release(sandbox_mutex); } static void sandbox_input_callback(InputEvent* input_event, void* context) { UNUSED(context); GameEvent event = {.type = EventTypeKey, .input = *input_event}; furi_message_queue_put(sandbox_event_queue, &event, FuriWaitForever); } static void sandbox_timer_callback(void* context) { UNUSED(context); GameEvent event = {.type = EventTypeTick}; furi_message_queue_put(sandbox_event_queue, &event, 0); } void sandbox_loop() { sandbox_loop_processing = true; while(sandbox_loop_processing) { GameEvent event; FuriStatus event_status = furi_message_queue_get(sandbox_event_queue, &event, 100); if(event_status != FuriStatusOk) { // timeout continue; } furi_mutex_acquire(sandbox_mutex, FuriWaitForever); if(sandbox_user_event_handler) sandbox_user_event_handler(event); view_port_update(sandbox_view_port); furi_mutex_release(sandbox_mutex); } } void sandbox_loop_exit() { sandbox_loop_processing = false; } void sandbox_init( uint8_t fps, SandboxRenderCallback u_render_callback, SandboxEventHandler u_event_handler) { sandbox_user_render_callback = u_render_callback; sandbox_user_event_handler = u_event_handler; sandbox_event_queue = furi_message_queue_alloc(8, sizeof(GameEvent)); sandbox_mutex = furi_mutex_alloc(FuriMutexTypeNormal); sandbox_view_port = view_port_alloc(); view_port_draw_callback_set(sandbox_view_port, sandbox_render_callback, NULL); view_port_input_callback_set(sandbox_view_port, sandbox_input_callback, NULL); sandbox_gui = furi_record_open(RECORD_GUI); gui_add_view_port(sandbox_gui, sandbox_view_port, GuiLayerFullscreen); if(fps > 0) { sandbox_timer = furi_timer_alloc(sandbox_timer_callback, FuriTimerTypePeriodic, NULL); furi_timer_start(sandbox_timer, furi_kernel_get_tick_frequency() / fps); } else sandbox_timer = NULL; } void sandbox_free() { if(sandbox_timer) furi_timer_free(sandbox_timer); gui_remove_view_port(sandbox_gui, sandbox_view_port); view_port_enabled_set(sandbox_view_port, false); view_port_free(sandbox_view_port); if(furi_mutex_acquire(sandbox_mutex, FuriWaitForever) == FuriStatusOk) { furi_mutex_free(sandbox_mutex); } furi_message_queue_free(sandbox_event_queue); }