#include "entities.h" //extern "C" /*Player create_player(double x, double y){ return {create_coords((double) x + (double)0.5, (double) y + (double)0.5), create_coords(1, 0), create_coords(0, -0.66), 0, 100, 0}; }*/ Player create_player(double x, double y) { Player p; p.pos = create_coords((double)x + (double)0.5, (double)y + (double)0.5); p.dir = create_coords(1, 0); p.plane = create_coords(0, -0.66); p.velocity = 0; p.health = 100; p.keys = 0; return p; //{create_coords((double) x + (double)0.5, (double) y + (double)0.5), create_coords(1, 0), create_coords(0, -0.66), 0, 100, 0}; } //extern "C" Entity create_entity(uint8_t type, uint8_t x, uint8_t y, uint8_t initialState, uint8_t initialHealth) { UID uid = create_uid(type, x, y); Coords pos = create_coords((double)x + (double).5, (double)y + (double).5); Entity new_entity; // = { uid, pos, initialState, initialHealth, 0, 0 }; new_entity.uid = uid; new_entity.pos = pos; new_entity.state = initialState; new_entity.health = initialHealth; new_entity.distance = 0; new_entity.timer = 0; return new_entity; } //extern "C" StaticEntity crate_static_entity(UID uid, uint8_t x, uint8_t y, bool active) { StaticEntity ent; ent.uid = uid; ent.x = x; ent.y = y; ent.active = active; return ent; }