#include "record.h" #include "check.h" #include "memmgr.h" #include "mutex.h" #include "event_flag.h" #include #include #define FURI_RECORD_FLAG_READY (0x1) typedef struct { FuriEventFlag* flags; void* data; size_t holders_count; } FuriRecordData; DICT_DEF2(FuriRecordDataDict, const char*, M_CSTR_DUP_OPLIST, FuriRecordData, M_POD_OPLIST) typedef struct { FuriMutex* mutex; FuriRecordDataDict_t records; } FuriRecord; static FuriRecord* furi_record = NULL; static FuriRecordData* furi_record_get(const char* name) { return FuriRecordDataDict_get(furi_record->records, name); } static void furi_record_put(const char* name, FuriRecordData* record_data) { FuriRecordDataDict_set_at(furi_record->records, name, *record_data); } static void furi_record_erase(const char* name, FuriRecordData* record_data) { furi_event_flag_free(record_data->flags); FuriRecordDataDict_erase(furi_record->records, name); } void furi_record_init(void) { furi_record = malloc(sizeof(FuriRecord)); furi_record->mutex = furi_mutex_alloc(FuriMutexTypeNormal); furi_check(furi_record->mutex); FuriRecordDataDict_init(furi_record->records); } static FuriRecordData* furi_record_data_get_or_create(const char* name) { furi_check(furi_record); FuriRecordData* record_data = furi_record_get(name); if(!record_data) { FuriRecordData new_record; new_record.flags = furi_event_flag_alloc(); new_record.data = NULL; new_record.holders_count = 0; furi_record_put(name, &new_record); record_data = furi_record_get(name); } return record_data; } static void furi_record_lock(void) { furi_check(furi_mutex_acquire(furi_record->mutex, FuriWaitForever) == FuriStatusOk); } static void furi_record_unlock(void) { furi_check(furi_mutex_release(furi_record->mutex) == FuriStatusOk); } bool furi_record_exists(const char* name) { furi_check(furi_record); furi_check(name); bool ret = false; furi_record_lock(); ret = (furi_record_get(name) != NULL); furi_record_unlock(); return ret; } void furi_record_create(const char* name, void* data) { furi_check(furi_record); furi_check(name); furi_record_lock(); // Get record data and fill it FuriRecordData* record_data = furi_record_data_get_or_create(name); furi_check(record_data->data == NULL); record_data->data = data; furi_event_flag_set(record_data->flags, FURI_RECORD_FLAG_READY); furi_record_unlock(); } bool furi_record_destroy(const char* name) { furi_check(furi_record); furi_check(name); bool ret = false; furi_record_lock(); FuriRecordData* record_data = furi_record_get(name); furi_check(record_data); if(record_data->holders_count == 0) { furi_record_erase(name, record_data); ret = true; } furi_record_unlock(); return ret; } void* furi_record_open(const char* name) { furi_check(furi_record); furi_check(name); furi_record_lock(); FuriRecordData* record_data = furi_record_data_get_or_create(name); record_data->holders_count++; furi_record_unlock(); // Wait for record to become ready furi_check( furi_event_flag_wait( record_data->flags, FURI_RECORD_FLAG_READY, FuriFlagWaitAny | FuriFlagNoClear, FuriWaitForever) == FURI_RECORD_FLAG_READY); return record_data->data; } void furi_record_close(const char* name) { furi_check(furi_record); furi_check(name); furi_record_lock(); FuriRecordData* record_data = furi_record_get(name); furi_check(record_data); record_data->holders_count--; furi_record_unlock(); }