#include "example_number_input.h" bool example_number_input_custom_event_callback(void* context, uint32_t event) { furi_assert(context); ExampleNumberInput* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool example_number_input_back_event_callback(void* context) { furi_assert(context); ExampleNumberInput* app = context; return scene_manager_handle_back_event(app->scene_manager); } static ExampleNumberInput* example_number_input_alloc() { ExampleNumberInput* app = malloc(sizeof(ExampleNumberInput)); app->gui = furi_record_open(RECORD_GUI); app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&example_number_input_scene_handlers, app); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback( app->view_dispatcher, example_number_input_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, example_number_input_back_event_callback); app->number_input = number_input_alloc(); view_dispatcher_add_view( app->view_dispatcher, ExampleNumberInputViewIdNumberInput, number_input_get_view(app->number_input)); app->dialog_ex = dialog_ex_alloc(); view_dispatcher_add_view( app->view_dispatcher, ExampleNumberInputViewIdShowNumber, dialog_ex_get_view(app->dialog_ex)); app->current_number = 5; app->min_value = INT32_MIN; app->max_value = INT32_MAX; return app; } static void example_number_input_free(ExampleNumberInput* app) { furi_assert(app); view_dispatcher_remove_view(app->view_dispatcher, ExampleNumberInputViewIdShowNumber); dialog_ex_free(app->dialog_ex); view_dispatcher_remove_view(app->view_dispatcher, ExampleNumberInputViewIdNumberInput); number_input_free(app->number_input); scene_manager_free(app->scene_manager); view_dispatcher_free(app->view_dispatcher); furi_record_close(RECORD_GUI); app->gui = NULL; //Remove whatever is left free(app); } int32_t example_number_input(void* p) { UNUSED(p); ExampleNumberInput* app = example_number_input_alloc(); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene(app->scene_manager, ExampleNumberInputSceneShowNumber); view_dispatcher_run(app->view_dispatcher); example_number_input_free(app); return 0; }