#include "../ibutton_i.h" #include static void ibutton_scene_read_callback(void* context) { iButton* ibutton = context; view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventWorkerRead); } void ibutton_scene_read_on_enter(void* context) { iButton* ibutton = context; Popup* popup = ibutton->popup; iButtonKey* key = ibutton->key; iButtonWorker* worker = ibutton->worker; popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom); popup_set_text(popup, "Apply key to\nFlipper's back", 95, 30, AlignCenter, AlignTop); popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup); ibutton_worker_read_set_callback(worker, ibutton_scene_read_callback, ibutton); ibutton_worker_read_start(worker, key); ibutton_notification_message(ibutton, iButtonNotificationMessageReadStart); } bool ibutton_scene_read_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; SceneManager* scene_manager = ibutton->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeTick) { consumed = true; } else if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == iButtonCustomEventWorkerRead) { if(ibutton_protocols_is_valid(ibutton->protocols, ibutton->key)) { ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess); scene_manager_next_scene(scene_manager, iButtonSceneReadSuccess); dolphin_deed(DolphinDeedIbuttonReadSuccess); } else { scene_manager_next_scene(scene_manager, iButtonSceneReadError); } } } return consumed; } void ibutton_scene_read_on_exit(void* context) { iButton* ibutton = context; Popup* popup = ibutton->popup; ibutton_worker_stop(ibutton->worker); popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom); popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop); popup_set_icon(popup, 0, 0, NULL); ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop); }