/** * @file buffer_stream.h * * This file implements the concept of a buffer stream. * Data is written to the buffer until the buffer is full. * Then the buffer pointer is written to the stream, and the new write buffer is taken from the buffer pool. * After the buffer has been read by the receiving thread, it is sent to the free buffer pool. * * This will speed up sending large chunks of data between threads, compared to using a stream directly. */ #pragma once #include #ifdef __cplusplus extern "C" { #endif typedef struct Buffer Buffer; /** * @brief Get buffer data pointer * @param buffer * @return uint8_t* */ uint8_t* buffer_get_data(Buffer* buffer); /** * @brief Get buffer size * @param buffer * @return size_t */ size_t buffer_get_size(Buffer* buffer); /** * @brief Reset buffer and send to free buffer pool * @param buffer */ void buffer_reset(Buffer* buffer); typedef struct BufferStream BufferStream; /** * @brief Allocate a new BufferStream instance * @param buffer_size * @param buffers_count * @return BufferStream* */ BufferStream* buffer_stream_alloc(size_t buffer_size, size_t buffers_count); /** * @brief Free a BufferStream instance * @param buffer_stream */ void buffer_stream_free(BufferStream* buffer_stream); /** * @brief Write data to buffer stream, from ISR context * Data will be written to the buffer until the buffer is full, and only then will the buffer be sent. * @param buffer_stream * @param data * @param size * @return bool */ bool buffer_stream_send_from_isr(BufferStream* buffer_stream, const uint8_t* data, size_t size); /** * @brief Receive buffer from stream * @param buffer_stream * @param timeout * @return Buffer* */ Buffer* buffer_stream_receive(BufferStream* buffer_stream, uint32_t timeout); /** * @brief Get stream overrun count * @param buffer_stream * @return size_t */ size_t buffer_stream_get_overrun_count(BufferStream* buffer_stream); /** * @brief Reset stream and buffer pool * @param buffer_stream */ void buffer_stream_reset(BufferStream* buffer_stream); #ifdef __cplusplus } #endif