#include "../nfc_app_i.h" void nfc_scene_file_select_on_enter(void* context) { NfcApp* instance = context; if(nfc_load_from_file_select(instance)) { scene_manager_next_scene(instance->scene_manager, NfcSceneSavedMenu); } else { scene_manager_previous_scene(instance->scene_manager); } } bool nfc_scene_file_select_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); bool consumed = false; return consumed; } void nfc_scene_file_select_on_exit(void* context) { UNUSED(context); }