#pragma once #include typedef enum { EventTypeTick, EventTypeKey, } EventType; typedef struct { EventType type; InputEvent input; } GameEvent; typedef void (*SandboxRenderCallback)(Canvas* canvas); typedef void (*SandboxEventHandler)(GameEvent event); void sandbox_init( uint8_t fps, SandboxRenderCallback render_callback, SandboxEventHandler event_handler); void sandbox_loop(); void sandbox_loop_exit(); void sandbox_free();