MX
85f6ee2870
Merge branch 'fz-dev' into dev
2023-02-15 23:33:35 +03:00
あく
25e8947282
Dolphin: drop holiday animation ( #2398 )
2023-02-15 20:05:08 +10:00
MX
416a6425de
Disable New Year Animation
2023-02-11 04:33:47 +03:00
MX
16f8f2c2df
Merge branch 'fz-dev' into dev
2023-02-02 11:54:20 +03:00
DEXV
55054fc1a7
Assets: correct MicroSD card pinout in service animations ( #2323 )
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* New Micro Sd-Card pinout: fixing the Micro Sd-Card pinout for the blocking an internal sd card animations
* Updating the sd card pinout
* Updating magnifying glass
2023-01-29 17:55:04 +07:00
MX
a921a828e5
Fix Dolphin animations manifests
2023-01-07 02:00:39 +03:00
MX
a94c553c5a
Merge branch 'fz-dev' into dev
2023-01-07 01:59:20 +03:00
Astra
5e74622b2a
[FL-3072] Add the sleigh ride animation ( #2224 )
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* Add sleigh animation
* Fix manifest
Co-authored-by: あく <alleteam@gmail.com>
2023-01-07 01:16:58 +09:00
MX
66d31b3a0e
Merge branch 'fz-dev' into dev
2022-12-28 21:01:36 +03:00
Konstantin Volkov
27ee0f73f7
Fixing various typos in readme files #2208
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Co-authored-by: Konstantin Volkov <k.volkov@flipperdevices.com>
2022-12-28 23:30:20 +09:00
MX
675d1f007f
OFW Anim updates
2022-12-16 02:55:34 +03:00
MX
65b6dd5707
Merge branch 'fz-dev' into dev
2022-12-16 02:51:15 +03:00
あく
3681a5478c
[FL-3044] Dolphin: add new animation
2022-12-16 08:04:15 +09:00
MX
aae82b2694
Misc fixes & updates
2022-12-09 20:00:39 +03:00
MX
1fc67f76a2
Merge branch 'fz-dev' into dev
2022-12-08 08:58:39 +03:00
あく
2b06b41ffd
Dolphin: new animation L2_Wake_up_128x64 ( #2099 )
2022-12-07 19:34:36 +10:00
MX
e1e208922e
XMas / New year animation
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by @Svaarich
2022-12-02 23:46:45 +03:00
MX
7829428455
Merge branch 'fz-dev' into dev
2022-11-23 19:21:50 +03:00
MangoTornado
669822cdd2
Fix typos in various outputs ( #2032 )
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* Fix typos in various outputs
* Update u2f_view.c
Co-authored-by: あく <alleteam@gmail.com>
2022-11-23 22:15:08 +09:00
MX
de5eb16ef2
New animation L3_FlipperMustache_128x64
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animation by @Svaarich
2022-11-12 22:27:27 +03:00
MX
8b71ac9483
Fix FlipperCity animation
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animation by @Svaarich
2022-11-11 21:46:21 +03:00
MX
0ab400a27e
Merge branch 'fz-dev' into dev
2022-11-04 14:34:34 +03:00
あく
e3ea5bca76
Dolphin: add L1_Mods_128x64 animation ( #1973 )
2022-11-04 14:44:28 +10:00
MX
356389ace9
Disable halloween theme
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New xmas theme is coming in december :)
2022-11-02 23:51:47 +03:00
MX
c19a8fd636
halloween theme :)
2022-10-24 21:28:04 +03:00
MX
3a569d4be8
Merge branch 'fz-dev' into dev
2022-10-13 00:42:15 +03:00
あく
92a738bf77
Dolphin: add L1_Painting animation ( #1863 )
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Co-authored-by: hedger <hedger@users.noreply.github.com>
2022-10-13 00:39:39 +09:00
MX
82b9d74b38
new animation :)
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by @Svaarich
2022-10-10 16:47:15 +03:00
MX
2045a29d3f
lower frame rate in custom anim to save a bit of battery charge
2022-09-19 18:40:50 +03:00
MX
1413d7c937
secret
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special secret animation by @Svaarich
2022-09-16 21:14:00 +03:00
Mewa
55b4ff8e0c
Documentation: fixed outdated naming ( #1518 )
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* Documentation: fixed outdated naming: changed outdated naming in assets/dolphin/ReadMe. `essential -> blocking`
* Updated naming convencion in assets/ReadMe file and assets/dolphin/ReadMe file
Co-authored-by: あく <alleteam@gmail.com>
2022-08-06 00:12:13 +09:00
あく
7ed5b9053a
Assets: update URL ( #1148 )
2022-04-22 17:10:33 +03:00
あく
c97d9a633e
Assets: update dolphin animation ( #1117 )
2022-04-14 19:53:46 +03:00
Albert Kharisov
2c616983cf
Add animations: box, cry, read, hack ( #990 )
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* Add animations: box, cry, read, hack
* Desktop: unload animation if application is already started
Co-authored-by: あく <alleteam@gmail.com>
2022-02-10 22:06:45 +03:00
Albert Kharisov
84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring ( #965 )
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* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
Albert Kharisov
a39002ce22
[FL-2150] Dolphin animation refactoring ( #938 )
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* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
Add multi-line bubbles
Add support for passive bubbles (frame_order values starts from passive now)
Add hard-coded delay (active_shift) for active state enabling
Fix active state handling
Fix leaks
Fix parsing uncorrect bubble_animation meta file
Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
View correct activation
Refactoring + blocking animation
Freeze first passive/active frames
Many insert/eject SD tests fixes
Add system animations
Add Loader events app started/finished
Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 00:39:56 +03:00