* FuriTimer: Use a local variable to wait for deletion
This combines the current synchronous behaviour
(as we could have deferred the free call too) with
a smaller FuriTimer - it's safe to pass a pointer to
a local variable to this pending timer call, because we
know it'll be finished before the caller returns
* Tighten the use of FuriThread* vs FuriThreadId
Event loop and Loader mixed those two,
but the fact those are aliases should be an implementation detail.
For this reason, thread.c is still allowed to mix them freely.
strlcpy doesn't zero the buffer and ensures null termination,
just like snprintf
strlcat is already used by mjs and it's a safe alternative to strcat,
so it should be OK to expose to apps
* Error codes enum added
* Adjusted signal api to return error codes instead of bool
* Remote api adjusted to work with error codes
* Brute force logic adjusted to work with error codes
* Other application functions adjust to work with error codes
* All task callbacks now return ErrorCode through int32t, which belongs to thread
* All scenes now work with error codes
* More api functions now return error code
* Now signal names are buffered and restored in case of error.
* New error code enumeration added. Now least significant byte is left for the button index
* Some macro to simplify error setup and error check
* Error code checks replaced by macro
* Different message is now shown when move failed
* Comments updated
* Fixed error check
* Fixed navigation issue while openning broken files from Favorites
* Now search by index also returns index in addition to error code
* Remote loading logic adjusted
* New error codes added and numbers adjusted
* New error message when loading library file instead of signal one
* Some more remote loading logic adjusted
* New error message on rename fail
* Grammar mistake fix
* Function signature changed
* Function usage adjusted according to new signature
Co-authored-by: あく <alleteam@gmail.com>
* Show error screen if corrupted filed has been loaded
* Added rpc error codes and error processing to NFC
* Made iButton scene on_enter handler clear to prevent showing scene before file is loaded
* Added rpc error codes and error processing to iButton
* Made lfRfid scene on_enter handler clear to prevent showing scene before file is loaded
* Added rpc error codes and error processing to lfRfid
* Made SubGHz scene on_enter handler clear to prevent showing scene before file is loaded. Also moved file_name_tmp formatting logic to a separate function
* Now function returns loading status and starts rx only if load succeeded
* Added show error logic on tx_button start
* Introduced rpc error codes for infrared
* Adjusted rpc scene logic to show scene only when
loading is fine
* Added new list of rpc errors which are common within several applications
* Removed same enums from apps
* Same rpc error in different apps replaced with common value from rpc error code list
* SubGHz error codes now start from RpcAppSystemErrorCodesReserved value
* Infrared error codes now start from RpcAppSystemErrorCodesReserved value
* Removed unused enum
* Now all rpc error codes are more generalized and can be used among all apps without any specific enums
* Removed specific error codes, now rpc error codes are used instead
* RPC: no plurals in enums
Co-authored-by: あく <alleteam@gmail.com>
- Keep ccid_callback and buffer as private to the iso7816_handler
- set usb ccid callback from iso7816_handler (to ensure the right structure is being passed)
- make iso7816 related code independent from furi related code (goal is to make it independently testable)
- rename vars
Co-authored-by: あく <alleteam@gmail.com>
* Make file extensions case-insensitive
* Bump protobuf version
* Add support for 5V control via RPC
* Add support for 5V control via Expansion protocol
* Update running instructions
* Update expansion module documentation
* Prettify condition
* Test RPC OTG control as well
* Assets: bump protobuf version
* Disable PVS license expiration check, fix PVS warnings
Co-authored-by: あく <alleteam@gmail.com>
* feat: Add up and down button drawing functions to GUI elements
Two button drawing functions, elements_button_up and elements_button_down, have been added to the GUI elements. These functions allow a button to be drawn at the top left and top right corner of the canvas respectively, with an accompanying string and icon. The underlying layout and design of these buttons is defined within these functions.
* feat: Add null checks for Canvas parameter in button functions
Added furi_check to ensure the Canvas parameter is not null in elements_button_up and elements_button_down functions. This prevents potential crashes due to dereferencing a null pointer.
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
* Gui: change dialog_ex text ownership model
* Gui: change text ownership model part 2
* Examples: fix DialogEx usage in number input
* Gui: fix nullptr dereference in DialogEx, proper reset procedure
Co-authored-by: hedger <hedger@users.noreply.github.com>
* Abstract primitive type from main logic in FuriEventLoop
* Remove message_queue_i.h
* Add stream buffer support for event loop
* Add semaphore support for event loop
* Add temporary unit test workaround
* Make the linter happy
* Add mutex support for event loop
* Implement event subscription and unsubscription while the event loop is running
* Implement edge events
* Fix leftover logical errors
* Add event loop timer example application
* Implement flag-based edge trigger and one-shot mode
* Add event loop mutex example application
* Only notify the event loop if stream buffer is at or above its trigger level
* Reformat comments
* Add event loop stream buffer example application
* Add event loop multiple elements example application
* Improve event loop flag names
* Remove redundant signal handler as it is already handled by the event loop
* Refactor Power service, improve ViewHolder
* Use ViewHolder instead of ViewDispatcher in About app
* Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue()
* Remove all invocations of view_dispatcher_enable_queue()
* Remove app-scened-template
* Remove missing library from target.json
* Port Accessor app to ViewHolder
* Make the linter happy
* Add example_view_holder application, update ViewHolder docs
* Add example_view_dispatcher application, update ViewDispatcher docs
* Replace FuriSemaphore with FuriApiLock, remove workaround delay
* Fix logical error
* Fix another logical error
* Use the sources directive to speed up compilation
* Use constant define macro
* Improve FuriEventLoop documentation
* Improve FuriEventLoop documentation once more
* Bump API Version
* Gui: remove redundant checks from ViewDispatcher
* Gui: remove dead ifs from ViewDispatcher
Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>