SG
873e1f114b
[FL-2627] Flipper applications: SDK, build and debug system ( #1387 )
2022-09-15 01:11:38 +09:00
hedger
eb31fed0e2
[FL-2556] Update complete screen ( #1332 )
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* Desktop: slideshow implementation
* Updater: handling splashscreen installation; added format version field to slideshow binary
* Desktop: added bidirectional slideshow navigation + instant cancel by "back" button; Updater: rebalanced update stages weights
* Updater: fixed missing field init; fixed potential loop when baking slideshows
* Assets: fixed "update complete" image to match original
* Desktop: added check for slideshow file version
* Scripts: slideshow.py cleanup
* Desktop: removed first start intro sequence
* Desktop: removed first start remnants
2022-06-21 23:11:34 +09:00
Albert Kharisov
21ac37a6f6
[FL-2152] New PIN lock ( #989 )
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* [Fl-2152] New PIN Lock, part 1
* Fix errors & leaks, renaming
* Add support to f6
* Fix error, remove duplicate code
* Fix drawing corners of Lock Popup
* FuriHal: insomnia if usb connected
* Applications: cleanup timers use
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-10 21:17:41 +03:00
Albert Kharisov
84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring ( #965 )
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* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
Albert Kharisov
a39002ce22
[FL-2150] Dolphin animation refactoring ( #938 )
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* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
Add multi-line bubbles
Add support for passive bubbles (frame_order values starts from passive now)
Add hard-coded delay (active_shift) for active state enabling
Fix active state handling
Fix leaks
Fix parsing uncorrect bubble_animation meta file
Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
View correct activation
Refactoring + blocking animation
Freeze first passive/active frames
Many insert/eject SD tests fixes
Add system animations
Add Loader events app started/finished
Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 00:39:56 +03:00
Albert Kharisov
5b1f50e63a
Much better crash handling. So wow.
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* Furi, FuriHal, Desktop: much better crash handling. So wow.
* FuriHal: add missing include in FreeRTOSConfig.h
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-12-31 20:32:49 +03:00
Albert Kharisov
9b8a139e2b
[FL-1995] New dolphin animations (part 1) ( #835 )
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* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.
Co-authored-by: あく <alleteam@gmail.com>
2021-11-24 19:21:12 +03:00
its your bedtime
fae8d8f23c
[FL-1968] Pin code locking ( #788 )
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* Gui: code input module
* Gui: fix size to fit frame
* Desktop: PIN config and lock option
* Gui: code input: cleanup, offset input fields if no header present
* Desktop: move code unlock to desktop_locked scene
* Desktop: fix unlock with back key
* Desktop: bump settings version
* Desktop: correct scene usage.
Co-authored-by: あく <alleteam@gmail.com>
2021-10-26 21:34:31 +03:00
its your bedtime
1c4e6ec74d
[FL-1824] Dolphin refactoring ( #701 )
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* refactoring p1
* refactoring p2
* cleanups
* locked screen refresh rate fix
* better locked view logic
* seperate dolphin service and desktop app
* Desktop: Favorite app acess (Left key), Settings app
* Desktop settings version, submenu header
* remove unused icon anomation + naming fix
Co-authored-by: あく <alleteam@gmail.com>
2021-09-28 12:40:39 +03:00