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Improve responsiveness in heavy games at the expense of dropped frames
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@ -372,6 +372,9 @@ ExpansionWorker* expansion_worker_alloc(FuriHalSerialId serial_id) {
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instance->rx_buf = furi_stream_buffer_alloc(EXPANSION_WORKER_BUFFER_SIZE, 1);
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instance->serial_id = serial_id;
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// Improves responsiveness in heavy games at the expense of dropped frames
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furi_thread_set_priority(instance->thread, FuriThreadPriorityLow);
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return instance;
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}
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