[FL-1632] Dolphin: feed mini game (#627)
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@ -29,6 +29,7 @@ extern int32_t lfrfid_app(void* p);
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extern int32_t lfrfid_debug_app(void* p);
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extern int32_t nfc_app(void* p);
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extern int32_t passport_app(void* p);
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extern int32_t food_minigame_app(void* p);
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extern int32_t scene_app(void* p);
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extern int32_t scened_app(void* p);
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extern int32_t storage_test_app(void* p);
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@ -253,7 +254,7 @@ const FlipperApplication FLIPPER_SCENE =
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const FlipperApplication FLIPPER_SCENE_APPS[] = {
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{.app = passport_app, .name = "Passport", .stack_size = 1024, .icon = &A_Games_14},
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{.app = music_player_app, .name = "Music player", .stack_size = 1024, .icon = &A_Plugins_14},
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{.app = food_minigame_app, .name = "Food minigame", .stack_size = 1024, .icon = &A_Games_14},
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};
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const size_t FLIPPER_SCENE_APPS_COUNT = sizeof(FLIPPER_SCENE_APPS) / sizeof(FlipperApplication);
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321
applications/dolphin/games/food.c
Normal file
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@ -0,0 +1,321 @@
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#include <furi.h>
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#include <gui/gui.h>
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#include "dolphin/dolphin_state.h"
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#define MAX_TRIES 3
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#define DISHES_TOTAL 3
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#define LID_POS_MAX 20
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#define TRY_TIMEOUT 10
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typedef enum {
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EventTypeTick,
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EventTypeKey,
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EventTypeDeed,
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} EventType;
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typedef struct {
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union {
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InputEvent input;
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} value;
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EventType type;
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} AppEvent;
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typedef enum {
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PlayerChoiceEvent,
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OpenLootEvent,
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WinEvent,
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LooseEvent,
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FinishedEvent,
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ExitGameEvent,
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GameEventTotal,
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} GameEventType;
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typedef enum {
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LootSkeleton,
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LootFish,
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LootShit,
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LootTotalNum,
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} LootIdEnum;
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typedef struct {
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GameEventType current_event;
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osMessageQueueId_t event_queue;
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LootIdEnum loot_list[DISHES_TOTAL];
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uint8_t cursor_pos;
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uint8_t lid_pos;
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uint8_t timeout;
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uint8_t try;
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bool selected;
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bool deed;
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} GameState;
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typedef struct {
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const Icon* f;
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const Icon* b;
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} LootGfx;
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static const Icon* letters[DISHES_TOTAL] = {&I_letterA_10x10, &I_letterB_10x10, &I_letterC_10x10};
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static const LootGfx loot[LootTotalNum] = {
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[LootSkeleton] =
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{
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.f = &I_skeleton_25x17,
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.b = &I_blackskeleton_25x17,
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},
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[LootFish] =
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{
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.f = &I_fish_25x17,
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.b = &I_blackfish_25x17,
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},
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[LootShit] =
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{
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.f = &I_shit_25x17,
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.b = &I_blackshit_25x17,
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},
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};
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static void input_callback(InputEvent* input_event, void* ctx) {
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osMessageQueueId_t event_queue = ctx;
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AppEvent event;
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event.type = EventTypeKey;
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event.value.input = *input_event;
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osMessageQueuePut(event_queue, &event, 0, osWaitForever);
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}
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static void draw_dish(Canvas* canvas, GameState* state, uint8_t x, uint8_t y, uint8_t id) {
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bool active = state->cursor_pos == id;
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bool opened = state->current_event == OpenLootEvent && active;
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canvas_set_bitmap_mode(canvas, true);
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canvas_set_color(canvas, ColorBlack);
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if(active) {
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canvas_draw_icon(canvas, x, y, &I_active_plate_48x18);
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}
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if(opened) {
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state->lid_pos = CLAMP(state->lid_pos + 1, LID_POS_MAX, 0);
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}
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uint8_t lid_pos = (y - 17) - (opened ? state->lid_pos : 0);
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canvas_draw_icon(canvas, x + 3, y - 6, &I_plate_42x19);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_icon(canvas, x + 11, y - 10, loot[state->loot_list[id]].b);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_icon(canvas, x + 11, y - 10, loot[state->loot_list[id]].f);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_icon(canvas, x + 6, lid_pos, &I_blacklid_36x27);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_icon(canvas, x + 6, lid_pos, &I_lid_36x27);
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canvas_set_bitmap_mode(canvas, false);
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canvas_draw_icon(canvas, x + 19, y + 8, letters[id]);
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}
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static void draw_dishes_scene(Canvas* canvas, GameState* state) {
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uint8_t tries_left = MAX_TRIES - state->try;
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for(size_t i = 0; i < MAX_TRIES; i++) {
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if(i < tries_left) {
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canvas_draw_disc(canvas, 5 + i * 8, 5, 2);
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} else {
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canvas_draw_circle(canvas, 5 + i * 8, 5, 2);
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}
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}
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for(size_t i = 0; i < DISHES_TOTAL; i++) {
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draw_dish(canvas, state, i * 40, i % 2 ? 26 : 44, i);
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}
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}
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static void render_callback(Canvas* canvas, void* ctx) {
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GameState* state = (GameState*)acquire_mutex((ValueMutex*)ctx, 25);
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canvas_clear(canvas);
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switch(state->current_event) {
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case WinEvent:
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canvas_draw_str(canvas, 30, 30, "Dolphin_happy.png");
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break;
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case LooseEvent:
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canvas_draw_str_aligned(canvas, 64, 30, AlignCenter, AlignCenter, "Try again!");
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break;
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case ExitGameEvent:
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break;
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case FinishedEvent:
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break;
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default:
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draw_dishes_scene(canvas, state);
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break;
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}
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release_mutex((ValueMutex*)ctx, state);
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}
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static void reset_lid_pos(GameState* state) {
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state->selected = false;
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state->lid_pos = 0;
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}
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void dolphin_food_deed(GameState* state) {
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furi_assert(state);
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AppEvent event;
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event.type = EventTypeDeed;
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furi_check(osMessageQueuePut(state->event_queue, &event, 0, osWaitForever) == osOK);
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}
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static void reset_loot_array(GameState* state) {
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for(size_t i = 0; i < LootTotalNum; i++) {
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state->loot_list[i] = i;
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}
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for(size_t i = 0; i < LootTotalNum; i++) {
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int temp = state->loot_list[i];
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int r_idx = rand() % LootTotalNum;
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state->loot_list[i] = state->loot_list[r_idx];
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state->loot_list[r_idx] = temp;
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}
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}
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static bool selected_is_food(GameState* state) {
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return state->loot_list[state->cursor_pos] == LootFish;
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}
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static bool tries_exceed(GameState* state) {
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return state->try == MAX_TRIES;
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}
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static bool timeout_exceed(GameState* state) {
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return state->timeout == TRY_TIMEOUT;
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}
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static void gamestate_update(GameState* state, DolphinState* dolphin_state) {
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switch(state->current_event) {
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case PlayerChoiceEvent:
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if(state->selected) {
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state->current_event = OpenLootEvent;
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}
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break;
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case OpenLootEvent:
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state->timeout = CLAMP(state->timeout + 1, TRY_TIMEOUT, 0);
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if(timeout_exceed(state)) {
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state->timeout = 0;
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state->current_event = selected_is_food(state) ? WinEvent : LooseEvent;
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state->deed = selected_is_food(state);
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}
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break;
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case LooseEvent:
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state->timeout = CLAMP(state->timeout + 1, TRY_TIMEOUT, 0);
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if(timeout_exceed(state)) {
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state->timeout = 0;
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state->current_event = FinishedEvent;
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}
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break;
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case WinEvent:
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if(state->deed) {
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dolphin_food_deed(state);
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}
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break;
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case FinishedEvent:
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reset_lid_pos(state);
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reset_loot_array(state);
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state->try++;
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state->current_event = tries_exceed(state) ? ExitGameEvent : PlayerChoiceEvent;
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break;
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default:
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break;
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}
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}
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static void food_minigame_controls(GameState* state, AppEvent* event) {
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furi_assert(state);
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furi_assert(event);
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if(event->value.input.key == InputKeyRight) {
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if(state->current_event == PlayerChoiceEvent) {
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state->cursor_pos = CLAMP(state->cursor_pos + 1, DISHES_TOTAL - 1, 0);
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}
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} else if(event->value.input.key == InputKeyLeft) {
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if(state->current_event == PlayerChoiceEvent) {
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state->cursor_pos = CLAMP(state->cursor_pos - 1, DISHES_TOTAL - 1, 0);
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}
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} else if(event->value.input.key == InputKeyOk) {
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switch(state->current_event) {
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case PlayerChoiceEvent:
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state->selected = true;
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break;
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case WinEvent:
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state->current_event = FinishedEvent;
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break;
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default:
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break;
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}
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}
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}
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int32_t food_minigame_app(void* p) {
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GameState* state = furi_alloc(sizeof(GameState));
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DolphinState* dolphin_state = dolphin_state_alloc();
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dolphin_state_load(dolphin_state);
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ValueMutex state_mutex;
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state->event_queue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
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furi_check(state->event_queue);
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if(!init_mutex(&state_mutex, state, sizeof(GameState*))) {
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printf("[Food minigame] cannot create mutex\r\n");
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return 0;
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}
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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view_port_input_callback_set(view_port, input_callback, state->event_queue);
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Gui* gui = furi_record_open("gui");
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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reset_loot_array(state);
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AppEvent event;
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while(1) {
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osStatus_t event_status = osMessageQueueGet(state->event_queue, &event, NULL, 100);
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if(event_status == osOK) {
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if(event.type == EventTypeKey && event.value.input.type == InputTypeShort) {
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food_minigame_controls(state, &event);
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if(event.value.input.key == InputKeyBack) {
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break;
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}
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} else if(event.type == EventTypeDeed) {
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dolphin_state_on_deed(dolphin_state, DolphinDeedIButtonRead);
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dolphin_state_save(dolphin_state);
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state->deed = false;
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}
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}
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if(state->current_event == ExitGameEvent) {
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break;
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}
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gamestate_update(state, dolphin_state);
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view_port_update(view_port);
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}
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gui_remove_view_port(gui, view_port);
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||||
view_port_free(view_port);
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||||
furi_record_close("gui");
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||||
delete_mutex(&state_mutex);
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||||
osMessageQueueDelete(state->event_queue);
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||||
dolphin_state_free(dolphin_state);
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free(state);
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return 0;
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}
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@ -228,6 +228,6 @@ void console_callback(Canvas* canvas, void* s) {
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|||
furi_assert(s);
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||||
SceneState* state = s;
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||||
if(state->use_pending) {
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||||
dolphin_scene_start_app(state, &FLIPPER_SCENE_APPS[1]);
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||||
dolphin_scene_start_app(state, &FLIPPER_SCENE_APPS[0]);
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}
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}
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@ -143,6 +143,45 @@ const uint8_t *_I_FX_Bang_32x6[] = {_I_FX_Bang_32x6_0};
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const uint8_t _I_DolphinFirstStart3_57x48_0[] = {0x00,0x00,0x00,0x80,0xFF,0x07,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x38,0x00,0x00,0x00,0x00,0x00,0x18,0x00,0xC0,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x02,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x04,0x00,0x00,0xF8,0x03,0x01,0x00,0x00,0x08,0x00,0x00,0x04,0xBC,0x00,0x00,0x00,0x10,0x00,0x00,0x02,0xC0,0x00,0x00,0x00,0x20,0x00,0x00,0x02,0x00,0x01,0x00,0x00,0x20,0x00,0x00,0x02,0x00,0x02,0x00,0x38,0x40,0x00,0x00,0x02,0x00,0x04,0x00,0x3E,0x40,0x00,0x00,0xF4,0x03,0x08,0x80,0x07,0x80,0x00,0x00,0x5C,0x0D,0x10,0xE0,0x01,0x80,0x00,0x00,0xA8,0x3A,0x20,0xE0,0x00,0x00,0x01,0x00,0x58,0x55,0x00,0xC0,0x01,0x00,0x01,0x00,0xB0,0xAA,0x00,0x80,0x07,0x00,0x01,0x00,0x60,0x55,0x01,0x00,0x1E,0x00,0x01,0x0E,0xC0,0xAA,0x02,0xE0,0x5C,0x00,0x01,0x11,0x80,0x55,0x05,0x00,0xA9,0x00,0x01,0x21,0x00,0xAB,0x0A,0x00,0x56,0x07,0x01,0x41,0x00,0x56,0x15,0x00,0xEC,0x08,0x01,0x81,0x00,0xBF,0x2A,0x00,0x34,0x08,0x01,0x01,0xF1,0xC0,0x57,0x00,0x0C,0x08,0x01,0x02,0x0A,0x00,0xBE,0x00,0x04,0x08,0x01,0x02,0x06,0x00,0x78,0x83,0x02,0x04,0x01,0x02,0x0C,0x00,0xF0,0x7F,0x01,0x04,0x01,0x02,0xF4,0x01,0xFE,0x81,0x00,0x04,0x01,0x04,0x08,0xFF,0x6B,0x40,0x00,0x02,0x01,0x04,0x88,0x55,0x1D,0x40,0x00,0x02,0x01,0x04,0x50,0xAA,0x06,0x20,0x00,0x02,0x01,0x04,0x30,0xD4,0x01,0x20,0x00,0x01,0x01,0x04,0x10,0x68,0x00,0x10,0x00,0x01,0x01,0x04,0x18,0x18,0x00,0x10,0x00,0x01,0x01,0x08,0x18,0x06,0x80,0x10,0x00,0x01,0x01,0x08,0xE8,0x01,0x60,0x08,0x80,0x00,0x01,0x08,0x08,0x00,0x18,0x08,0x80,0x00,0x00,0x08,0x10,0x00,0x06,0x08,0x80,0x00,0x00,0x08,0x60,0xE0,0x01,0x08,0x80,0x00,0x00,0x08,0x80,0x1F,0x00,0x08,0x80,0x00,0x00,0x08,0x80,0x04,0x00,0x04,0x00,0x01,0x00,0x08,0x80,0x04,0x00,0x04,0x00,0x01,0x00,0x10,0x00,0x03,0x00,0x04,0x00,0x01,0x00,0x10,0x00,0x03,0x00,0x04,0x00,0x01,0x00,0x10,0x00,0x01,0x00,0x04,0x00,0x02,0x00,0x10,0x00,0x01,0x00,0x04,0x00,0x02,0x00,0x10,0x80,0x00,0x00,0x04,0x00,0x02,0x00,0x10,0x80,0x00,0x00,0x04,0x00,0x06,0x00,};
|
||||
const uint8_t *_I_DolphinFirstStart3_57x48[] = {_I_DolphinFirstStart3_57x48_0};
|
||||
|
||||
const uint8_t _I_blackfish_25x17_0[] = {0x00,0x0E,0x00,0x00,0x00,0x1F,0x00,0x00,0x00,0x3F,0x80,0x01,0x80,0xFF,0xE0,0x01,0xE0,0xFF,0xF0,0x01,0xF0,0xFF,0xF3,0x01,0xF8,0xFF,0xFF,0x00,0xFC,0xFF,0xFF,0x00,0xFF,0xFF,0x7F,0x00,0xFF,0xFF,0xFF,0x00,0xFF,0xFF,0xFF,0x00,0xFF,0xFF,0xFF,0x01,0xFE,0xFF,0xFB,0x01,0xF8,0xFF,0xF1,0x01,0xE0,0x7F,0xC0,0x01,0x00,0x3F,0x00,0x00,0x00,0x3C,0x00,0x00,};
|
||||
const uint8_t *_I_blackfish_25x17[] = {_I_blackfish_25x17_0};
|
||||
|
||||
const uint8_t _I_blacklid_36x27_0[] = {0x00,0x80,0x1F,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0xF8,0xFF,0x01,0x00,0x00,0xFE,0xFF,0x07,0x00,0x80,0xFF,0xFF,0x1F,0x00,0xC0,0xFF,0xFF,0x3F,0x00,0xE0,0xFF,0xFF,0x7F,0x00,0xF0,0xFF,0xFF,0xFF,0x00,0xF8,0xFF,0xFF,0xFF,0x01,0xFC,0xFF,0xFF,0xFF,0x03,0xFC,0xFF,0xFF,0xFF,0x03,0xFE,0xFF,0xFF,0xFF,0x07,0xFE,0xFF,0xFF,0xFF,0x07,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,0xFF,0x0F,0xFE,0xFF,0xFF,0xFF,0x07,0xFE,0xFF,0xFF,0xFF,0x07,0xFC,0xFF,0xFF,0xFF,0x03,0xF0,0xFF,0xFF,0xFF,0x00,0xC0,0xFF,0xFF,0x3F,0x00,0x00,0xFC,0xFF,0x03,0x00,};
|
||||
const uint8_t *_I_blacklid_36x27[] = {_I_blacklid_36x27_0};
|
||||
|
||||
const uint8_t _I_skeleton_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x10,0x25,0xC0,0x00,0x08,0x49,0xA1,0x00,0x68,0x4A,0x92,0x00,0x64,0x4A,0x52,0x00,0x64,0xFE,0x5F,0x00,0x08,0x4A,0x92,0x00,0x08,0x4A,0xA1,0x00,0x10,0x29,0xC0,0x00,0xE0,0x04,0x00,0x00,};
|
||||
const uint8_t *_I_skeleton_25x17[] = {_I_skeleton_25x17_0};
|
||||
|
||||
const uint8_t _I_letterB_10x10_0[] = {0xFF,0x03,0x01,0x02,0x39,0x02,0x49,0x02,0x39,0x02,0x49,0x02,0x49,0x02,0x39,0x02,0x01,0x02,0xFF,0x03,};
|
||||
const uint8_t *_I_letterB_10x10[] = {_I_letterB_10x10_0};
|
||||
|
||||
const uint8_t _I_shit_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0xA0,0x00,0x00,0x00,0x30,0x01,0x00,0x00,0x18,0x01,0x00,0x00,0x0F,0x01,0x00,0x80,0x00,0x07,0x00,0x80,0xC0,0x08,0x00,0xC0,0x03,0x08,0x00,0x20,0x06,0x1E,0x00,0x20,0x30,0x13,0x00,0x20,0x00,0x10,0x00,0xC0,0x00,0x18,0x00,0x80,0xFF,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,};
|
||||
const uint8_t *_I_shit_25x17[] = {_I_shit_25x17_0};
|
||||
|
||||
const uint8_t _I_letterC_10x10_0[] = {0xFF,0x03,0x01,0x02,0x31,0x02,0x49,0x02,0x09,0x02,0x09,0x02,0x49,0x02,0x31,0x02,0x01,0x02,0xFF,0x03,};
|
||||
const uint8_t *_I_letterC_10x10[] = {_I_letterC_10x10_0};
|
||||
|
||||
const uint8_t _I_active_plate_48x18_0[] = {0x08,0x00,0x00,0x00,0x00,0x10,0x0C,0x00,0x00,0x00,0x00,0x30,0x06,0x00,0x00,0x00,0x00,0x60,0x06,0x00,0x00,0x00,0x00,0x60,0x07,0x00,0x00,0x00,0x00,0xE0,0x0F,0x00,0x00,0x00,0x00,0xF0,0x0F,0x00,0x00,0x00,0x00,0xF0,0x1F,0x00,0x00,0x00,0x00,0xF8,0x3E,0x00,0x00,0x00,0x00,0x7C,0x7E,0x00,0x00,0x00,0x00,0x7E,0xFC,0x01,0x00,0x00,0x80,0x3F,0xF8,0x0F,0x00,0x00,0xF0,0x1F,0xF0,0x7F,0x00,0x00,0xFE,0x0F,0xE0,0xFF,0xFF,0xFF,0xFF,0x07,0x80,0xFF,0xFF,0xFF,0xFF,0x01,0x00,0xFE,0xFF,0xFF,0x7F,0x00,0x00,0xF0,0xFF,0xFF,0x0F,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,};
|
||||
const uint8_t *_I_active_plate_48x18[] = {_I_active_plate_48x18_0};
|
||||
|
||||
const uint8_t _I_fish_25x17_0[] = {0x00,0x0E,0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x21,0x80,0x01,0x80,0xCD,0x60,0x01,0x60,0xC0,0x10,0x01,0x10,0x00,0x13,0x01,0x08,0x00,0x8C,0x00,0xC4,0x00,0x88,0x00,0xE3,0x00,0x40,0x00,0xE1,0x00,0x80,0x00,0x03,0x00,0x80,0x00,0x01,0x00,0x0C,0x01,0x0E,0x00,0x1B,0x01,0x38,0xC0,0x71,0x01,0xE0,0x7F,0xC0,0x01,0x00,0x3F,0x00,0x00,0x00,0x3C,0x00,0x00,};
|
||||
const uint8_t *_I_fish_25x17[] = {_I_fish_25x17_0};
|
||||
|
||||
const uint8_t _I_blackshit_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0xF0,0x01,0x00,0x00,0xF8,0x01,0x00,0x00,0xFF,0x01,0x00,0x80,0xFF,0x07,0x00,0x80,0xFF,0x0F,0x00,0xC0,0xFF,0x0F,0x00,0xE0,0xFF,0x1F,0x00,0xE0,0xFF,0x1F,0x00,0xE0,0xFF,0x1F,0x00,0xC0,0xFF,0x1F,0x00,0x80,0xFF,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,};
|
||||
const uint8_t *_I_blackshit_25x17[] = {_I_blackshit_25x17_0};
|
||||
|
||||
const uint8_t _I_lid_36x27_0[] = {0x00,0x80,0x1F,0x00,0x00,0x00,0x40,0x20,0x00,0x00,0x00,0x40,0x20,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0x38,0xCF,0x01,0x00,0x00,0x06,0x00,0x06,0x00,0x80,0x01,0x00,0x18,0x00,0x40,0x00,0x80,0x21,0x00,0x20,0x00,0x00,0x46,0x00,0x10,0x00,0x00,0x8C,0x00,0x08,0x00,0x00,0x18,0x01,0x04,0x00,0x00,0x38,0x02,0x04,0x00,0x00,0x70,0x02,0x02,0x00,0x00,0x70,0x04,0x02,0x00,0x00,0xE0,0x04,0x01,0x00,0x00,0xE0,0x08,0x01,0x00,0x00,0xC0,0x09,0x01,0x00,0x00,0xC0,0x09,0x01,0x00,0x00,0xC0,0x09,0x02,0x00,0x00,0xC0,0x07,0x02,0x00,0x00,0xC0,0x07,0x0C,0x00,0x00,0xE0,0x03,0x30,0x00,0x00,0xF0,0x00,0xC0,0x03,0x00,0x3C,0x00,0x00,0xFC,0xFF,0x03,0x00,};
|
||||
const uint8_t *_I_lid_36x27[] = {_I_lid_36x27_0};
|
||||
|
||||
const uint8_t _I_blackskeleton_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0xF0,0x25,0xC0,0x00,0xF8,0x49,0xE1,0x00,0xF8,0x4B,0xF2,0x00,0xFC,0x4B,0x72,0x00,0xFC,0xFF,0x7F,0x00,0xF8,0x4B,0xF2,0x00,0xF8,0x4B,0xE1,0x00,0xF0,0x29,0xC0,0x00,0xE0,0x04,0x00,0x00,};
|
||||
const uint8_t *_I_blackskeleton_25x17[] = {_I_blackskeleton_25x17_0};
|
||||
|
||||
const uint8_t _I_letterA_10x10_0[] = {0xFF,0x03,0x01,0x02,0x31,0x02,0x49,0x02,0x79,0x02,0x49,0x02,0x49,0x02,0x49,0x02,0x01,0x02,0xFF,0x03,};
|
||||
const uint8_t *_I_letterA_10x10[] = {_I_letterA_10x10_0};
|
||||
|
||||
const uint8_t _I_plate_42x19_0[] = {0x00,0xF0,0xFF,0x3F,0x00,0x00,0x00,0x0E,0x00,0xC0,0x01,0x00,0xC0,0x01,0x00,0x00,0x0E,0x00,0x30,0x00,0x00,0x00,0x30,0x00,0x08,0x00,0x00,0x00,0x40,0x00,0x04,0x00,0x00,0x00,0x80,0x00,0x02,0x00,0x00,0x00,0x00,0x01,0x02,0x00,0x00,0x00,0x00,0x01,0x01,0x00,0x00,0x00,0x00,0x02,0x01,0x00,0x00,0x00,0x00,0x02,0x01,0x00,0x00,0x00,0x00,0x02,0x02,0x00,0x00,0x00,0x00,0x01,0x02,0x00,0x00,0x00,0x00,0x01,0x04,0x00,0x00,0x00,0x80,0x00,0x08,0x00,0x00,0x00,0x40,0x00,0x30,0x00,0x00,0x00,0x30,0x00,0xC0,0x01,0x00,0x00,0x0E,0x00,0x00,0x0E,0x00,0xC0,0x01,0x00,0x00,0xF0,0xFF,0x3F,0x00,0x00,};
|
||||
const uint8_t *_I_plate_42x19[] = {_I_plate_42x19_0};
|
||||
|
||||
const uint8_t _I_PassportBottom_128x17_0[] = {0x2C,0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x8F,0x34,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x95,0x2C,0x00,0x00,0x00,0x00,0x00,0x00,0xA8,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x9A,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x95,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0xA8,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x9A,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x95,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0xA8,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x9A,0xF2,0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x8F,0xF9,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x0D,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x05,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x05,0xF2,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x3F,0x05,0xFA,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x1F,0x09,0x79,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0xD5,0x80,0x55,0xD5,0x00,0xF3,0xCC,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x6A,0x00,0xAB,0x6A,0x00,0x06,0x86,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x3F,0x00,0xFE,0x3F,0x00,0xFC,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,};
|
||||
const uint8_t *_I_PassportBottom_128x17[] = {_I_PassportBottom_128x17_0};
|
||||
|
||||
|
@ -821,6 +860,19 @@ const Icon I_Flipper_young_80x60 = {.width=80,.height=60,.frame_count=1,.frame_r
|
|||
const Icon I_BigBurger_24x24 = {.width=24,.height=24,.frame_count=1,.frame_rate=0,.frames=_I_BigBurger_24x24};
|
||||
const Icon I_FX_Bang_32x6 = {.width=32,.height=6,.frame_count=1,.frame_rate=0,.frames=_I_FX_Bang_32x6};
|
||||
const Icon I_DolphinFirstStart3_57x48 = {.width=57,.height=48,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart3_57x48};
|
||||
const Icon I_blackfish_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_blackfish_25x17};
|
||||
const Icon I_blacklid_36x27 = {.width=36,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_blacklid_36x27};
|
||||
const Icon I_skeleton_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_skeleton_25x17};
|
||||
const Icon I_letterB_10x10 = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_letterB_10x10};
|
||||
const Icon I_shit_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_shit_25x17};
|
||||
const Icon I_letterC_10x10 = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_letterC_10x10};
|
||||
const Icon I_active_plate_48x18 = {.width=48,.height=18,.frame_count=1,.frame_rate=0,.frames=_I_active_plate_48x18};
|
||||
const Icon I_fish_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_fish_25x17};
|
||||
const Icon I_blackshit_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_blackshit_25x17};
|
||||
const Icon I_lid_36x27 = {.width=36,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_lid_36x27};
|
||||
const Icon I_blackskeleton_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_blackskeleton_25x17};
|
||||
const Icon I_letterA_10x10 = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_letterA_10x10};
|
||||
const Icon I_plate_42x19 = {.width=42,.height=19,.frame_count=1,.frame_rate=0,.frames=_I_plate_42x19};
|
||||
const Icon I_PassportBottom_128x17 = {.width=128,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_PassportBottom_128x17};
|
||||
const Icon I_DoorLeft_8x56 = {.width=8,.height=56,.frame_count=1,.frame_rate=0,.frames=_I_DoorLeft_8x56};
|
||||
const Icon I_DoorLocked_10x56 = {.width=10,.height=56,.frame_count=1,.frame_rate=0,.frames=_I_DoorLocked_10x56};
|
||||
|
|
|
@ -39,6 +39,19 @@ extern const Icon I_Flipper_young_80x60;
|
|||
extern const Icon I_BigBurger_24x24;
|
||||
extern const Icon I_FX_Bang_32x6;
|
||||
extern const Icon I_DolphinFirstStart3_57x48;
|
||||
extern const Icon I_blackfish_25x17;
|
||||
extern const Icon I_blacklid_36x27;
|
||||
extern const Icon I_skeleton_25x17;
|
||||
extern const Icon I_letterB_10x10;
|
||||
extern const Icon I_shit_25x17;
|
||||
extern const Icon I_letterC_10x10;
|
||||
extern const Icon I_active_plate_48x18;
|
||||
extern const Icon I_fish_25x17;
|
||||
extern const Icon I_blackshit_25x17;
|
||||
extern const Icon I_lid_36x27;
|
||||
extern const Icon I_blackskeleton_25x17;
|
||||
extern const Icon I_letterA_10x10;
|
||||
extern const Icon I_plate_42x19;
|
||||
extern const Icon I_PassportBottom_128x17;
|
||||
extern const Icon I_DoorLeft_8x56;
|
||||
extern const Icon I_DoorLocked_10x56;
|
||||
|
|
BIN
assets/icons/FoodMinigame/active_plate_48x18.png
Normal file
After Width: | Height: | Size: 1 KiB |
BIN
assets/icons/FoodMinigame/blackfish_25x17.png
Normal file
After Width: | Height: | Size: 1 KiB |
BIN
assets/icons/FoodMinigame/blacklid_36x27.png
Normal file
After Width: | Height: | Size: 1 KiB |
BIN
assets/icons/FoodMinigame/blackshit_25x17.png
Normal file
After Width: | Height: | Size: 304 B |
BIN
assets/icons/FoodMinigame/blackskeleton_25x17.png
Normal file
After Width: | Height: | Size: 302 B |
BIN
assets/icons/FoodMinigame/fish_25x17.png
Normal file
After Width: | Height: | Size: 1 KiB |
BIN
assets/icons/FoodMinigame/letterA_10x10.png
Normal file
After Width: | Height: | Size: 124 B |
BIN
assets/icons/FoodMinigame/letterB_10x10.png
Normal file
After Width: | Height: | Size: 118 B |
BIN
assets/icons/FoodMinigame/letterC_10x10.png
Normal file
After Width: | Height: | Size: 131 B |
BIN
assets/icons/FoodMinigame/lid_36x27.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/icons/FoodMinigame/plate_42x19.png
Normal file
After Width: | Height: | Size: 1 KiB |
BIN
assets/icons/FoodMinigame/shit_25x17.png
Normal file
After Width: | Height: | Size: 318 B |
BIN
assets/icons/FoodMinigame/skeleton_25x17.png
Normal file
After Width: | Height: | Size: 306 B |